Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Earth Shield
– Erekem protects an ally with an earthen shield, causing melee attacks to heal them. The shield lasts until 20 charges are consumed or 2 min.
Chain Heal
– Erekem infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets.
Bloodlust
– Erekem increases melee, ranged, and spell casting speed by 35% for all of his allies. This effect lasts 20 sec.
Lightning Bolt
– Erekem blasts a player with lightning, inflicting Nature damage.
Break Bonds
– Erekem breaks all of his allies within 20 yards out of snares, crowd-control and stun effects.
Erekem Guard
– Two Erekem Guards accompany Erekem.
Howling Screech
– Erekem Guards screech, reducing the movement speed and attack power of all players within 10 yards for 6 sec.
Gushing Wound
– Erekem Guards wound a player, inflicting Physical damage every 5 sec. for 15 sec. This effect is removed by any healing effect.
Strike
– Erekem Guards strike a player, inflicting Physical damage.
Storm Unleashed
If both of Erekem's Guards are killed, he becomes enraged and attacks players with new abilities
Stormstrike
– Erekem attacks a player with both weapons, inflicting Physical damage. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20% for 12 sec.
Windfury
– Erekem's melee attacks have a 35% chance to strike 2 additional times, increasing his attack power for 1.5 sec.
Earth Shock
– Erekem shocks a player with concussive force, inflicting Nature damage and interrupting their spell casting for 2 sec.
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