Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Overview
– The Blackwater Behemoth makes its home in the
[Darkest Depths] of the ocean, where healing magic fails to function normally. Players must acquire
[Bioluminescence] in order to be healed by their allies. Swimming over open water while covered in Bioluminescence will draw attention from creatures that dwell beneath, via
[Gaze from Below].
Periodically, the Behemoth will retreat to another platform and begin channeling a lethal
[Cavitation] wave if not interrupted.
Darkest Depths
–
Reduces incoming healing by 100%.Shimmerskin Pufferfish
Bioluminescent Cloud
– Gravely wounding a Shimmerscale Pufferfish will cause it to expel a Bioluminescent Cloud.
Players who enter the Bioluminescent Cloud will gain Bioluminescence for 45 sec.
Bioluminescence
– Blocks the effects of Darkest Depths, enabling incoming healing as normal.
Gaze from Below
– Swimming out over open water within the Darkest Depths while under the effects of Bioluminescence will trigger Gaze from Below as unseen creatures observe the player's movement.
When Gaze from Below expires, the player is instantly killed.
Ravenous Behemoth
The Blackwater Behemoth defends its cave from intruders, lashing out with Toxic Spines and powerful bioelectric attacks.
Radiant Biomass
–
Melee attacks against players cover the player in a Radiant Biomass, allowing the targeted player to be healed as normal but also inflicting 6222 Nature damage every 3 sec for 15 sec. Feeding Frenzy
–
Increases attack speed by 8% for each consecutive melee attack against the same player. Toxic Spine
–
Fires a set of Toxic Spines at multiple players, inflicting 4475 Nature damage every 3 sec for 12 sec. Bioelectric Feelers
–
The Behemoth reaches out with Bioelectric Feelers, gently electrifying the water around itself.
Every 4 sec, the Behemoth feels for players in clumps within 5 yards of one another. When a clump is detected, the Behemoth strikes, inflicting 6965 Nature damage to everyone within the detected clump. Shock Pulse
–
Inflicts up to 21162 Nature damage to all players, decreasing in damage the further away players are from the Behemoth. The damage reduction over distance ends at 80 yards away. Piercing Barb
–
Fires a Piercing Barb at a player, inflicting 99504 Nature damage. This damage is divided between the targeted player and all other players struck by the Barb. Bioelectric Discharge
–
Inflicts 19908 Nature damage to all players.
This attack is only used by the Blackwater Behemoth whenever he is not actively engaged in melee combat.
Delve Deeper
The Behemoth retreats to a deeper part of its habitat and begins forming a lethal Cavitation wave.
Cavitation
–
When the Behemoth reaches maximum energy, it relocates to a new cave and begins to cast Cavitation. Cavitation inflicts 37181 Nature damage every 2 sec until interrupted. Slipstream
–
Enter a slipstream, propelling the player forward and increasing swim speed by 150%. Slipstream
–
Enter a slipstream, propelling the player forward and increasing swim speed by 150%.
The churning waters of the Slipstream remove Bioluminescence from the player. Darkwater Jellyfish
Glowing Stinger
–
Stings players who come near the Jellyfish, applying Bioluminescence for 8 sec and inflicting 3733 Nature damage every 2 sec for 8 sec. Glowing Stinger
–
Stings players who come near the Jellyfish, inflicting 3733 Nature damage every 2 sec for 8 sec.
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