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Imonar the Soulhunter
This NPC can be found in Antorus, the Burning Throne
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Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – Imonar the Soulhunter is called forth by the Legion to hunt down and capture high priority targets. He starts out utilizing controlling and suppressing effects to defeat his enemies.
At 66% health remaining, Imonar backs up to a secondary platform, dropping several traps along the way. He then begins to use more lethal effects on enemies, calling in Legion ships to assist him.
At 33% health remaining, Imonar leaps back to the primary platform, once more planting traps along the way. His weapons are now empowered and fully operational.In Mythic difficulty, these transitions occur every time Imonar loses 20% of his maximum health.
- Damage Dealers –
Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways! - Damage Dealers –
Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
Move away from players afflicted with [Sleep Canister] to avoid [Slumber Gas]. - Healers –
Dispel [Sleep Canister] from affected players after allies move to a safe distance.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways! - Tanks –
Manage stacks of [Shock Lance], [Sever], and [Empowered Shock Lance] to ensure they don't stack too high.
Interrupt [Conflagration] when the raid has safely arrived on the correct platform to prevent [Gathering Power] from stacking too high.
Avoid triggering traps such as [Stasis Trap] and [Blastwire] when traversing the walkways!
Stage One: Attack Force
- Shock Lance – Fel energy courses through the caster's weapon, causing the target to suffer 20355 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 6830 Nature damage every 3 seconds for each stack.- Electrify – Shocks another player for 6830 Nature damage.
- Sleep Canister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Sleep Canister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
- Pulse Grenade – Hurls Pulse Grenades at nearby targets. Coming into proximity with one causes it to explode, inflicting 348 Nature damage and knocking back all players within 3 yds.
- Shocked – Being struck by a Pulse Grenade increases Nature damage taken by 75% for 30 sec. This effect stacks.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage One: Attack Force
- Shock Lance – Fel energy courses through the caster's weapon, causing the target to suffer 20355 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 6830 Nature damage every 3 seconds for each stack.- Electrify – Shocks another player for 6830 Nature damage.
- Sleep Canister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Empowered Pulse Grenade – The caster sticks several Empowered Pulse Grenades to players for 1.3 min. These inflict 93 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Two: Contract to Kill
- Sever – Slashes at a target, inflicting 29726 Physical damage and causing the target to bleed for 3919 Physical damage every 2 sec for 18 sec. This effect stacks.
- Charged Blasts – The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 11116 Fire damage, burning them for an additional 5205 Fire damage every 3 sec for 30 sec.
All targets struck are also knocked away from the blast.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Three: The Perfect Weapon
- Empowered Shock Lance – Fel energy courses through the caster's weapon, causing the target to suffer 20371 Physical damage and take 15% increased damage until the caster dies. This effect stacks.
In addition, the target shocks an additional player for 6830 Nature damage every 4 seconds for each stack.- Empowered Electrify – Shocks another player for 6830 Nature damage.
- Empowered Pulse Grenade – The caster sticks several Empowered Pulse Grenades to players for 1.3 min. These inflict 93 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Empowered Shrapnel Blast – The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 341 Fire damage to players within 3 yds, causing them to burn for 68 Fire damage every 2 sec until they die.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Three: Marked For Death
- Shock Lance – Fel energy courses through the caster's weapon, causing the target to suffer 20355 Physical damage and take 15% increased damage for 20 sec. This effect stacks.
In addition, the target shocks an additional player for 6830 Nature damage every 3 seconds for each stack.- Electrify – Shocks another player for 6830 Nature damage.
- Sleep Canister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Empowered Pulse Grenade – The caster sticks several Empowered Pulse Grenades to players for 1.3 min. These inflict 93 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Four: Kill Switch
- Sever – Slashes at a target, inflicting 29726 Physical damage and causing the target to bleed for 3919 Physical damage every 2 sec for 18 sec. This effect stacks.
- Empowered Shrapnel Blast – The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 341 Fire damage to players within 3 yds, causing them to burn for 68 Fire damage every 2 sec until they die.
- Charged Blasts – The caster calls upon Legion ships to track a player. After 7 sec, the ship fires in a line, striking all targets for 11116 Fire damage, burning them for an additional 5205 Fire damage every 3 sec for 30 sec.
- Sleep Canister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Stage Five: The Perfect Weapon
- Empowered Shock Lance – Fel energy courses through the caster's weapon, causing the target to suffer 20371 Physical damage and take 15% increased damage until the caster dies. This effect stacks.
In addition, the target shocks an additional player for 6830 Nature damage every 4 seconds for each stack.- Empowered Electrify – Shocks another player for 6830 Nature damage.
- Empowered Pulse Grenade – The caster sticks several Empowered Pulse Grenades to players for 1.3 min. These inflict 93 Nature damage to all players within 5 yds and knock others away every 2 sec.
- Empowered Shrapnel Blast – The caster calls upon a large Legion ship to bombard players. Each empowered blast strikes the ground, inflicting 341 Fire damage to players within 3 yds, causing them to burn for 68 Fire damage every 2 sec until they die.
- Sleep Canister – Hurls a sleep canister at a player, causing them to fall into a slumber for 20 sec.
When this effect is removed, it causes an explosion of Slumber Gas.- Slumber Gas – Violent gas erupts from the canister, putting all other players within 10 yds to sleep for 8 sec.
- Infernal Rockets – Blasts players who stray from the platform with rockets, inflicting 4446 Fire damage and increasing their Fire damage taken by 25% for 30 sec. This effect stacks.
Intermission: On Deadly Ground
- Seared Skin – Standing on the burning edges of the bridge inflicts 6686 Fire damage every 1 sec and increases all damage taken by 100% for 1 min. This effect stacks.
- Stasis Trap – Stepping upon a Stasis Trap causes it to trigger, inflicting 4669 Fire damage and stunning all players within 3 yds for 8 sec.
- Pulse Grenade – Coming into proximity with a Pulse Grenade causes it to explode, inflicting 7159 Nature damage and knocking back all players within 3 yds.
- Shocked – Being struck by a Pulse Grenade increases Nature damage taken by 75% for 30 sec. This effect stacks.
- Blastwire – Triggering a Blastwire causes it to explode, inflicting 4311 Fire damage to all players.
- Shrapnel Blast – Stepping near a shrapnel mine causes it to trigger, inflicting 4335 Physical damage and causing targets within 4 yds to bleed for 3063 Physical damage every 2 sec for 30 sec.
- Conflagration – Hurls bombs, creating burning orbs that slowly travel down the walkway. Coming into contact with a flaming orb inflicts 9519 Fire damage and reducing movement speed by 50% for 12 sec. When Imonar enters a lethal stance, these orbs burn for an additional 171 Fire damage every 2 sec for 12 sec.
The intermission ends when Conflagration is interrupted.
Imonar the Soulhunter takes 99% less damage while channeling this effect.- Gathering Power – Inflicts 863 Fire damage to all players and increases all damage done by 3% for 1 min. This effect continues to grow in intensity until Conflagration is interrupted.
Guides
Antorus, the Burning Throne Raid Guides
Antorus, the Burning Throne Relic and Loot Guide
Imonar the Soulhunter Antorus Raid Strategy Guide
Mythic Imonar the Soulhunter Antorus Strategy Guide
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