Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Overview
– The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military.
While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will
[Assume Command] and return to their pod.
On Mythic difficulty, Screaming Shrikes will appear periodically and channel [Extract Interloper] in an to attempt to remove your allies from command pods they have commandeered.
Additionally, the effects of [Psychic Scarring] last for the duration of combat.
Damage Dealers
–
Group up under a
[Felshield] to mitigate the effects of
[Fusillade].
Interrupt Fanatical Pyromancers when they cast
[Pyroblast].
Make maximum use of Legion command pods when one is vacated by the enemy.
Healers
–
Group up under a
[Felshield] to mitigate the effects of
[Fusillade].
Focus additional healing on allies who enter a Command Pod as they suffer the effects of
[Psychic Assault].
Quickly heal allies targeted by
[Chaos Pulse], and dispel the effects it leaves behind.
In Pod
Each commander has powerful abilities they can only access while they inhabit their command pod.
Chaos Pulse
–
Fires a pulse of Fel energy at an enemy, inflicting 845 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%. Admiral Svirax
Fusillade
–
A legion cruiser appears overhead and barrages the arena, inflicting 9881 Fire damage.
Each Fusillade applies Zeroing In on Admiral Svirax, increasing the damage inflicted by subsequent Fusillades by 25%.Zeroing In
–
Admiral Svirax hones her aim, increasing Fusillade damage by 25% per stack of Zeroing In.
Chief Engineer Ishkar
Entropic Mine
–
Creates 5 Entropic Mines in the vicinity of a target enemy. After 3 seconds the mines become armed, triggering Entropic Blast on any enemies that come within 6 yards.Entropic Blast
–
A violent explosion is triggered by coming into proximity with an Entropic Mine, inflicting 9996 Fire damage to all targets within 6 yards. Also inflicts 23 Fire damage to all enemies every 1 sec for 4 sec.
Out of Pod
While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.
Assume Command
– The caster takes command of their command pod, ejecting any interlopers who may have entered in their absence.
Exploit Weakness
–
Strike enemies within 10 yards where they are the weakest, inflicting 24703 Physical damage and increasing Physical damage taken by 50% for 20 sec.
Stealing Power
While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a
[Psychic Assault], which will eventually overwhelm and kill the player for meddling with powers beyond their station.
Psychic Assault
–
The Legion commanders still in their command pods assault the player's mind directly, inflicting 441 Shadow damage every 2 sec. Each tick will do more than the last, until the player's mind is overcome.Psychic Scarring
– The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
Psychic Scarring
– The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
Chaos Pulse
–
Fires a pulse of Fel energy at an enemy, inflicting 845 Fire damage per shot in bursts of 3 missiles. Each missile also causes the affected enemy to take 1% extra damage from all sources for 6 sec, up to a maximum of 15%. Screaming Shrike
Extract Interloper
– Channels a beam of disruptive magic at a command pod. If the channel lasts its full duration, the occupant of the command pod is ejected immediately.
Admiral's Pod
Withering Fire
–
Powerful guns shoot into the arena from above, inflicting 13339 Fire damage and increasing damage taken from all sources by 25% for 10 sec.
Withering Fire is only effective against summoned demons.
Engineer's Pod
Felshield Emitter
–
Places a Felshield Emitter at a target location. When used, a shield will protect units within 12 yards, preventing 50% incoming Fire damage for 10 sec.
General's Pod
Summon Disruptor Beacon
– Summons a Disruptor Beacon that lasts for 7 sec.
Disruptor Beacons pulse Disruption Field, interrupting enemy spellcasting, slowing movement speed, and destroying Entropic Mines within 12 yards.
The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website!
It serves 2 main purposes:
You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles!
So, what are you waiting for? Download the client and get started.