It's annoying to die near instantly to any given mistake, and even more annoying to die to unavoidable damage just because a healer didn't react fast enough. Time to turn down the damage across the board.
M+ has not been fun for anyone this season.
biggest true i have seen all xpack
Healing has felt INCREDIBLE throughout DF so far; Outside of some outliers like MW, the only complaints I can even GIVE it is that it's "too hard", and that's only for like 18s+ or Week 1. Many can assume people aren't going to enjoy some of the harder checks this expac, such as week 1 RLP or week 1 Vortex, but they've been fairly quick to patch them towards atleast a semi-casual level difficulty. Outside of that factor? Do not touch plz ty. We've proven time and time again it's either this or the healer is a 4th dps spec, and even THAT has creeped it's way into DF; Except now they actually just don't take one! P.S. I just enjoy my role being rewarding for once, however I also know I'm a psychopath who enjoys questionable design decisions. Like Explosive :). More than likely in the minority.
Remove spiky damage and problem solved. Player HP should not go from 100% to 0 in under GCD... Also significantly reduce all unavoidable damage across the board, there's just way too much to heal currently.
I'll repeat it again. In SL healers complained that you dont have to heal $%^&, so you are another dps. In s1 healers complained yet again that healers are obsolete and replaced by prot paladins (they werent). And now they complain about healing being too difficult. Spot healing should 100% be adressed, but otherwise healers will always complain. You cant payphone anymore, poor you
Having to play perfectly while dps just gets to enjoy their time, I can imagine, is not what most would call "fun"...And blizz just seems like they wanna keep heaping the stress on heals.
Healers are overpowered in raids, but the same things make them feel underpowered in 5-man content (eg Mythic+)
I mean no one likes damage spikes and falls because it actually requires you to 1.know the fight and what abilites do and 2. require you to press a button that doesnt increase dps, I mean lets not pretend we dont all have raid members who refuse to use defensives, use kick and do mechanics and sadly the only way to improve difficulty is to punish "dead weight" players like this, they've been doing this since legion and it was way way worse last expansion with pretty much every raid and diffculty being only doable with a super streamlined comp and zero "dead weight" players and sadly in keys no matter what is going on that week or what people sign up you have to bring either a player who is the wrong class but super over geared or someone who is the right class and normally geared, the only way to fix this is either 1.change the said classes which never are good in m+ or 2.remove said mechanics which force the healer situation in the first place.
I haven't minded it that much except as a solo healer you absolutely cannot miss a mechanic that makes you lose control or someone on your team dies or you lose important cooldowns for another event, even if its only a 2-3 second effect. This is not really a problem with the game, I am aware, although the level it would be ratcheted up to at higher ends is intimidating to many players working their way up.For raid healing the problem is mainly coordination, with the standard group-wide over or under reacting to problems, stacking cooldowns to the point of wasting them entirely and not having them for later, but that's mainly a social problem and not a mechanical one. Given I will say I am not playing at the highest end, so maybe my opinion doesn't matter for the grand scheme of balance as the players in the middle always are taken care of naturally. What is important is that I realize it and don't thump loudly for my (largely uninformed) voice to be the most important one being heard.
It doesn't help either that all the fights are dog%^&* either lmao