Halarious comments complaining. 1s longer drinking to refill 50% of your manabar. Pretty much this change only effects mana return within the first 4-6 seconds of drinking, to address cheese-tactics of refilling mana without actually stopping fighting/pulling in m+ and to reign in LoS and CC cheese for healers to refuel and go endlessly.Mana regen and lastability is supposed to be something healers consider. It's why you have flash heals and slow heals. If you burn your mana focusing on throughput and you go empty - it should be felt/cause a delay or some kind of consequence. It means that healers who manage their mana and spellcasts carefully are rewarded by not having to stop and drink. Water/drinks giving you a large boost to manapool with only a bare few seconds spent drinking lessens that impact and acts like a crutch for healers who can't manage their mana in m+ and takes a victory in arena away from damage players who actually manage to exhaust a healer's supply.There's already a class of items that provide a quick boost to mana with little time investment - potions. Drinks are there for long, large, refuels of your mana supply not a quick no-investment top-up. If you actually spend some seconds to drink, this change is very, very very minimal. 9s to get 50% of your mana back instead of 8s.
Oh look now I'll get even less time to drink as a healer in bullheaded M+ groups (If the feast eventually gets changed as well).
Fixion 2020/10/08 (Patch 8.3.7)>> Mage Food is very slow and will take 18 seconds to cap out your mana bar.Feels like a slam on healers in M+ to me... and the question is: why is it fun to have downtime between pulls just for mana? That's not fun.I think they should go the other way - out of combat peoples mana bars instantly recharge in like 5 seconds. No drinking required. It's just not a mechanic that is worth it.Excuse me? Yeah, let's make the game more watered down than it already is, and make ability choice irrelevant because you would just spam cast the the highest HPS ability you have; at that point, you may as well just remove mana altogether, which would be #$%^&*ED. To this day, the removal of intellect as a mana pool stat and the loss of MP5 / spirit for combat mana regen -- similar to the removal of spell resistances and spell pen stats -- has removed so much necessary DEPTH from the landscape. Do you remember when armor was a relevant stat for physical dmg mitigation, and we had armor pen? By the content of your post, i would guess not.