All im hearing is WAHHHHHHHHH from sub rogues.. And that's coming from a rogue..
As a night fae outlul roguey e e t
Exactly this.
interesting, no affliction/shadow priest changes......INTERESTING
now nerf balance druid and shadow priest broken one shot combos and we are at somewhat playable state
I find it to be indistinguishable when I am killed before I can even act or do anything on my character. Even if it requires 5 million button presses, the fact is that the person being killed is killed in a stunlock where they cant do anything to prevent or react to the damage being taken so in essence its essentially a one shot in that you can't really do anything about it.
So if rogues have damage every 45 secs... I have to trinket and turtle to survive for 8 secs. In that 8 secs I can’t counter anything. So rogue stealth’s again. I’m now on a 2 min trinket cd. And. 3 min turtle cd. Mean while rogue vanishes waits 45 sec...
you know, as a r1 player, rogue is op because they have the most cc in the game, enough to sit the whole enemy team in cc for 20 sec with blin cheap shot kidney sap duel kick bomb etc.. a good rogue will not do dmg but stop all peels from the enemy team while his teamate kills the kill target. Right now rogues are @#$%^&ed because they use that infinit cc chain + one shot someone off stealth, theres no killing a rogue if they are good, they can vanish wait cds and you can never get them out of stealth, if you take eye you get step sap instantly at r1 mmr. they know how to dodge aoe and traps. Rogue has the most opportunities in the game when it comes to versatility in gameplay, and them having top dmg burst made them way too strong.
gj , make sub rogues just like bfa we don't wanna hear about them
Wait i think forgot Warriors, ret paladins, and windwalkers.
Sorry guys, still a oneshot. That said, at least most classes can do oneshot so w/e
This still doesnt fix the 1 shot combo for rogues tho. The Denathrius trinket (Dreadfire Vessel) is still way to strong in pvp and the fact that it crits with rogue legendary and doesnt have GCD is just broken. Even if it does 60% less dmg in pvp its still enough to 1 shot people before they can react in time. But in all seriousness, Mindgames is what really needs to be fixed, if a priest gets that off on rogues open target its GG if you dont have an immunity. Healers cant dispell or end up in a 3 sec fear that your forced to trinket because if you dont your partner will surely die. Disc/Sub is nearly unbeatable for this reason.(I race changed to dark iron dwarf just to dispel this.) This ability is the best example of forced covenant choices, its mandatory to most people to have this for high ranked games because of how broken it is.
Most CC in the game as an individual stated - Many classes have incapacitation - stuns - disorients and Silence. What you meant was ease of access to said abilities on 2 min CDs or conditional situations. Don't spread misinformation please, it would also help if people thought for themselves and picked defensive talents instead of trying to meme all the time or linked up with allies that they can trust to peel for them.Regardless, the nerfs needed to happen and it's solid for the health of things. All the people whining probably have 5 alts and say they are all their "main" as well. Have class Identity like the old days, if you care about the class you'll put your all into it to make it good.Deal with the changes and let it be. Next up is Mind Games / Convoke / The Hunt so don't put too much into things only to get heart broken and threaten to unsubscribe again flavor kids. Balance doesn't mean everyone else's class sucks besides yours, and the 5% increment changes are a solid change because it's better to buff in increments than do wild changes such as in the past.
I was wondering how long it would take these manic overdrive class reviewers at blizzard to get tired of using the scalpel method. now they're right on back to the iron fisted nerf it into oblivion hammer. Took them long enough to show that they learned NOTHING from WoD / BFA failures. They will never learn and this game will continue to hemorrhage subs all over again. Nerf the kyrian ability. SLIGHT nerfs to everything else. The Kyrian ability was what crit for 9k anyway. At this rate we will see 30 minute duels and unkillable healers soon too. Calling it now. See you all in a year when they revert any positive feedback they were getting and giving and return to driving their game into the ground. Enjoy the empty oribos coming soon (tm).