hehe, fixed that real quick
just like previous skills to be cast less frequently deadly thrust or something like that personally i didnt notice that "LESS FREQUENCY"... they still cast it quite often...
This makes G34 a MUCH less atrocious pull! These nerfs are all great. This'll probably still be a terrible key though.
Like how it was called months ago they'd get the Devos issue fixed right when the MDI got to the finals,
Can someone tell me why the torment now removes bleeds? Like... the boss is right after the part with Stoneguardians that cast the bleed, and right before other gargoyles, but you can't bring them there, as you have to kill the Torturer first, and the stairs are blocked before killing the boss... isn't it just useless? Or grievous, yeah it removes it but instantly since you're damaged, it reapplies
Anyone tested if the Devos bug is actually fixed? I've had way too many keys ruined by it so I just avoid the dungeon nowadays.
Every nerf for SD won't be enought !
only Devos thing Matters, nothing else
Nice, keep more of those nerfs coming as all the dungeons are still very overtuned.
Finally some fixes for that place.
please increase top timer... its so tight even if you do well
Sad there was no nerf to Castigate on 2nd boss. That *!@# can still absolutely annihilate people on Tyrannical weeks, especially if someone gets picked twice in a row and doesn't have a defensive for the 2nd cast.
The bug fix is nice, but like most groups don't get that far in SD. They fall apart before 2nd boss dies. The bosses are just insane, some hit too hard for a fort week.
0 nerfs to the second and third bosses. Imagine being a developer and still thinking the trash is the problem.
Ah yes , the SL tol dagor, yeah no, you're not fixing that unless for some reason the ceiling is being removed.
now remove the bears chain popping from the last corridor and we good :)