Those Hunter changes are looking amazing!
They managed to ruin rogues even more. I'm impressed. Just delete us already at this point.
yep, every class gets at least any kind of changes at all, except hunter :/
Tempest seems extraordinarily weak, it kind of maths out to being a single cast of a 70% stronger lightning bolt every 5 elemental blasts.
Another Alpha build, another round of nothingburger for hunters, despite us having the objectively most boring set of hero talents
Hard to believe they really posted something for every single class except 1, unreal.
I'm glad that Aug Evokers are going to get increased range on some of their spells. They might share the same issue as Preservation.
And less reasons to blood tank...
Im just happy enhancement shaman is getting it's turn!
strong contender for worst class changes ever
I normally do not comment but I have to say these some of these changes to Outlaw rogue are extremely out of touch. With the current way slice and dice works you can cancel for more CDR. I think this tech is awesome being able to spend combo points without a target. There are a lot of mechanics that melee has to move out for. If you are unable to spend combo points because you have to move out of mechanics AR is more likely to fall off. Downtime sucks. Which brings me to acrobatic strikes I personally think this is by far the worst change let me keep my range please. Outlaw already has PERMA SPRINT just by playing their character. So the new acrobatics simply gives Auto-attack damage? Just delete talent. Instead of redesigning talents they should redesign how Mastery and Haste works for Outlaw.In summary (Outlaw):Do not change upper handed underhanded. Keep SnD the way it is currently. (Removing the 3 second stealth is ok as we get 6 secs from Subterfuge)Do not change acrobatic strikes. If they are hellbent on doing so it needs to be better than Auto attack damage. Movement speed is so useless we already have talented +15% move speed. Plus perma sprint in combat. plus any potential speed we get on our gear.AR does not need to be changed as I mentioned before. If it's a stat issue fix the stat issue (Haste and Mastery).Mastery for outlaw is incredibly bad even if you buff it's damage it will always be bad and randomly procing a bit of extra damage will not change how the class functions. It will always feel bad. This should have been their focus in terms of changes.Whoever designed the current iteration of Outlaw seemed to have a basic understanding of the spec. Whoever made these changes has no idea what they are doing. Honestly seems like an Outlaw hater made some of these changes.Edit: Just check the updated alpha tree. Ghostly strikes at the bottom of the tree competing with the other talents in that row is just lol.By far the best change I noticed so far instead of Shadow Dance we get 2 Vanishes. Great change.
Outlaw feels pretty good right now, I'd think, aside from never noticing when mastery procs. I don't know why they have to change underhanded upper hand and leave acrobatic doing something so weird. Is the movement bonus supposed to help us keep up with the enemies?Are they also trying to nudge us to take killing spree putting it so far up? I'm starting to miss Dreadblades even though I never used it.
Sadly hunter has been abandoned in TWW...
So you want people to run Cataclysm instead of Inferno talent? Split them up or Make Cataclysm a 20 second cooldown spell.
Been a warlock main since cata, And They just gutted destro warlocks, they gave us some spells baseline, but the only one we asked for was cataclysm.Why alway with the passive talents, going to miss avatar talent, but I do like Decimating Bolt, but could have been in the class tree.Let's see how bad the class tree re-design goes, most likely just give us crap capstones that are useless.
So they recognized a typo in SMF but don't care to buff it to make it viable? Weird.