Allowing trading gear regardless of previously equipped ilevel opens the scenario of your raid leader forcing you to trade a piece even though it's an upgrade. You not being able to trade a piece that you don't want is a preferable alternative.
i think they need to alleviate the personal loot system... but overall (and this is from a top 50-100 raider here) i prefer personal loot.sockets should not prevent trading, and 5-10 ilvls should be tradable also, but a big upgrade like 15+ ? i don't think so... which is also the difference going from normal to heroic to mythic... but for dungeon loot and semi-upgrades that could be a huge upgrade for others? that would be really nice to give a small upgrade to someone else if it's a bigger upgrade.
Remove the possibility to trade gear at all, It is called "Bind on Pick-up" after all.That lets blizzard tune droprates, possibly add bad luck protection, and stops the vast difference between split run guilds to ordinary guilds.
Wow, there seems to be a lot of things people in the comments and even the OP aren't thinking about. I'll try to stick to two major points or this post is going to get too long.
Also, there is a MAJOR issue with the ML - removal of ML killed loot-for-gold trade raids (ones where item goes to the highest bidder), which are plague in China WoW classic right now and making their way to other servers as well.This alone is well worth it. Loot traders should be erased from the game by any means necessary.
YES...finaly no more guild leader excuses with trials or DKPs or... ninjas... thank God
Something that is very true and very sad.... is that the old Classic Loot system is kinda perfect (yeah Idiots can ninja stuff) but at least ... everyone get up on their screen what people get and what item dropped... the feeeling of rolling with friends or people you dont know... can sometimes create a really cool moment!So if you ask me Personal loot has nothing to do in World of Warcraft its an MMORPG... why not have the old "Roll" system of Vanilla/classic and master loot... was amazing and it worked very well, I have so many good memories of rolls... that was horrible and rolls that was good...PS: I kinda never do dungeons or raids.... so I am not part of that community at all, its jsut that people have made so many friends just by doing the Roll system.. and having fun... its kinda sad that now... the Loot... is all personal and you just get up text... in the chat... feels bad... and very sad... it kinda looses the MMO aspect of the RPG game :(well, here you have it, hope this feed back gets to Blizzard,Wish you all a good day :)
Good riddance to master looter, seen all too often how it was abused.And classic looting was terrible, no limits on whom who could roll. Risking trolls or ninjalooters. Especially since you couldnt trade gear once it was assigned.Furthermore, in SL they are adding diminishing returns to secondary stats, which should dramatically help with secondary stat issues and making ilvl the most important again as it should be.
Tbh, the system is relatively simple. Either you have the blue text "You can trade this item to players who were eligible " or you don't.
They just should let people decide if they want to use master looter or not. In a full guild group master looter should be an option.As a m raider i think that personal loot can slow down a guild raid improvement a lot if the piece of gear is dropped by someone that maybe does not need that piece or maybe he's just not as skilled as someone else in the group. The classic example is a drop that goes into a tank or a healer when we feel that we are a bit short on dps. That piece is completely wasted.Discussions about loot is something that personal loot did not resolve because, once the piece can be traded, the guys waiting for it might not agree with the raid leader decision. It's something that can't be solved so just give us the freedom to choose what system we find better.
Why are people using the argument that trials never got loot when ML existed? Trials got fed like crazy. If you were in a guild that didn't give loot to trials your guild was giga cringe.
Disclaimer: I've never been part of loot council nor dictated who gets what. When raiding with Master Looter the only think I asked was to people to post their BiS list/wish lists for raiding and they would have priority on those items, if more players wanted the same item and needed it equally they would roll for it.I despise personal loot for all reasons listed on the topic, I can't understand a world where having no option is better than having an option. But I believe people are hypocritical in this discussion, everyone brings the forum posts about loot ninja and bad loot councils and claim its a huge problem affecting the majority, when something else is problem and gets called out that forums are going crazy about, for instance covenants, usually the same casual community claims its a vocal minority that complains on forums. Just to add a bit more with the downsides of Personal loot:- A guy with 470 boots refusing to trade 430 boots because he wanted them for vendor gold;- Entire raid lockouts with the same people getting loot dropping to them (different bosses);- Some people despite tryharding more not getting loot, week after week (had two different healers not getting any loot for 3 raid weeks) and nothing to be done, people are selfish and rather have a +1% upgrade than trading something that is a 20% upgrade for someone else;- Trials getting in for a raid night, getting all items needed and never showing up, some leaving to other guilds with higher progression, some ''ah just want to do m+ now, don't need anything from raid anymore'' and some just ''i'm going on a break now don't want to play too much until SL''. Idk, the entire loot system needs to be reworked from scratch or something. I honestly don't see how less loot with personal is going to work properly, if right now it gets frustrating to get the right piece for your spec it's going to get much worst now with more items dropping (helms, chests, shoulders, cloaks and necks). Maybe the old pvp loot system is somehow the way to go, you get a resource from each boss you kill and then you when enough go buy the loot you want, maybe unlocking more loot the more bosses you kill etc...
You couldn't even end the segment "The Benefits of the Current System" with a benefit, could you?