@StormKeybladerAgree with that - at the moment I've won 18 games with both bosses pretty much half-in-half and I can only state that anyone who says that Rag is feeble just don't know how to play him properly and need to practice a bit more.
This fight was hysterical. Looking forward to more.
I think you're missing 'Dragon Consort' from Nefarians deck in this article.I just opened with a Dragon Consort, turn 2 used vael and a magmatron.Turn 3: RazagoreTurn 4: Open the GatesTurn 5: winWas bloody stupid
Just adding to the chorus that it's definitely tilted toward Nef being stronger. I've had about 16 games. With Rag I went 1-3. With Nef I went 11-1. I won a game with Rag, and an opponent won a game with Rag - in both cases, it's ultimately about having well timed sweeps, pretty much when it's late game and Nef starts overextending a little in order to mitigate the effect of By Fire Be Purged. Fortunately it's very rare for them to get a minion off the hero power, so the Rag hero power can start being a workhorse.Of course, that's the rarity. Usually Rag just struggles really hard to keep up in the early game, and the few threats they can play are often straight up countered by Wild Magic. And heaven forbid that Nef has a few Wild Magic cards they haven't had use for just yet... you could end up taking 15+ damage to the face out of nowhere (I personally had a turn with Mind Blast, Eviscerate and Avenging Wrath, so quite a bit of pain for 6 mana spread across 3 earlier turns).The format is fun, and like Kripp mentioned in one of his vids - one of the benefits is that as it's only around for 4 days each week, it doesn't need to be perfectly balanced... but it should probably be a bit more balanced that this. Overall though, I approve.
@Herbatka - that's pretty bold, to say that you're right and a lot of other people - the majority from what I've seen - are wrong. Nef has the early game by a landslide, and while Ragnaros arguably has the late game, it's not like Nef suffers too much in that area either. I'd be curious as to the reasons why you think it's roughly 50-50.According to the first page of comments, there was a series of games between Noxious and Savajz. Nef went 5-0, and it's not like those are low level players or anything.
@jaxsonbatemanAs you said - Nef has the early game and Rag the later one; the whole secret for Rag is to survive till round 5 when he loses his weapon and can use By Fire Be Purged effect.My opinion is based on a few dozens of games I've had and I simply cannot agree that one character is more privileged that the other - they're just different and require a bit different approach and tactics.:)
Is it not possible that you're just playing bad opponents that are leaning too much on either Wild Magic, or the power of Nef's other cards? I mean, even in a matchup where one player is favoured 70-30, if there's a skill difference that can overcome the odds.As I mentioned in one of my posts I've had near 2-dozen games, and I don't agree with your findings. Nef generally requires bad luck to lose - dominant early game, strong mid game and ok late game, whereas Rag only really excels in the late game (while Son of the Flame is very powerful, it still dies to Blackwing Corrupter, as well as a number of Wild Magic cards), and it's often too late by then.I mean, we can agree to disagree, but short of some convincing reasons I don't think I'll be changing my mind any time soon. Hell, even without looking at the decks themselves, often a deck with great late game will have problems against a deck with a very good early game, because it's so dependent on drawing well in order to keep itself alive into the late game (just look at players like Trump and Amaz when they play a slower deck, get a poor hand, and despite their skill straight up succumb). Actually, that's the primary reason why Nef is at least some degree stronger - starting at 5 mana means that the early game is always going to be wildly strong, and the Rag deck generally needs to get some of its stronger cards like Living Bomb and Lucifron in order to stay afloat - and often that won't even be enough.
Ragnaros has some powerful low cost cards, though:And those discounted are not to be underestimated when you can spam them for no card cost at all.With a good draw and bearing in mind the already equipped weapon, the early game isn't nearly as one-sided as Nefarian's increased mana would suggest.Not to mention which can come into play pretty early if Nef does get a good start.
You will have to sacrifice one or both e against Nef's initial minion drop, though. Have yet to use in a meaningful way. Maybe if it was 3 puppies, for a higher cost?Oh and I don't consider Lava Burst to be very "low cost". With Rag's staggered Mana, you might counter one minion this turn, and then can't do much else against the two minions of the next turn.
Yesterday I played seven games, all of them with Nef, went 6-1 (the loss was my second game and I mulliganed pretty badly). Today I've played two games, both Rag, I'm 0-2.I think the problem with Rag is not the mana, it's how useless the weapon is. It's like fighting with a kitchen knife. They should at least give the weapon windfury, so that we can get rid of it faster.
I lost 3 games as nef and and 2 as Rag and finally won as Rag. I'm not sure why everyone is saying it's unbalanced. Each game was very close...within one turn away from a win or loss.
I agree with what @Thrombin2 stated in his post - Rag shouldn't be underestimated.
My first attempt at the brawl was with Rag and it was tough but I won. I agree with StormKeyblader. Once you are past round 6, the odds you you winning with Rag grow exponentially.
You need to be brave to win with rag, this usualy means hitting with your weapon on 2 occasions then using to finish the big minions off. in most cases i have seen if you use weapon on minions you stand a better chance.
No way in hell this is balanced
I've found what may be a glitch or just bad luck with the resolution of cards with the Core Hound Pups. I had both at full strength and Baron Geddon in hand. Used Core Hound "A" to reduce an enemy minion low enough that the Baron would kill it and clear my opponents board. My thought was that the Baron would kill my Pup "A" and Pup "B" would revive it. If I could keep control of the board they'd continue in a loop reviving one another.It didn't revive though and the only thing I can think of is resolution order. The Core Hound must have resolved at end of turn before the Baron resolved at end of turn.I assume there is resolution order as in most card games but...Anyhow, warning to anyone else thinking of doing it. It doesn't work like you'd expect.