This is highly bait if you've played this game for many hoursyou'd know Elite Density > monster family farmingespecially true when it comes to cultistsYour best bet with Unique farming is just to spam Nightmare Sigils, while prioritising the sigils in the dungs with the most elite density, (demons wake or sunken ruins for an example) you're a lot more likely to have one as the end-of-run reward than trying to grind cultist refugewhich only has 1 elite at the first part of the dung, which is the person who drops the key at the end of that objective, and then the rest of the dung is comprised of werewolves and cultists, where the primary elite density of that portion is werewolves (which is part of the beast family)even if they don't match up to the monster family that has the more weight behind its item pool, sigils with high Elites Per hour out weights > bad elite density of a mob type
Change your odds per kill from 1/10000000000000000000000 to 1/100000000000000000000!
what are these based on when the drop chances are so low?
Im already sick of all the different charts and graphs and info's about this game for uniques that dont even seem all that great.
Whats the point of this. Its safe to assume these are not in the game as we will never see this in a season or our life time....Perhaps when i am grandfather...ill see one.Jokes aside, these 'chase' items are best ignored and forgotten. Unlike D2, there is no trading system in the game for these uniques, therefore you will never see it.
These resources are great and all but I still waiting for someone to figure out exactly which dungeon or whatever is the optimal way to farm for that helm, lol. Or for Blizzard to buff the godawful drop rate.
I have found most of my uniques from normal mobs in the open world while unlocking statues of Lilith.
It’s not a bloody chase item when the droprate is lower than a dropped Mirror.
Why is this written as if it is potentially true? Did you not watch the stream where they very clearly said that this is a feature?