Spot on except:The Fire Elementals: If they bring too many slimes with them it will be death for the tank. That stacking fire debuff with multiple slimes dealing Fire damage will either burn your healer's mana pool to nothing very quickly (DPS Race to avoid death) or will just outright kill the tank and then the party.
Great guide, I was planning on going in there tonight so the timing couldn't be better. Quick question - how would you deal with the chains of woe during the first boss fight if you had 3 ranged dpsers? Say a hunter, mage and warlock, or any combination thereof?
Another nice info! I like to be prepared rather than surprised, which may take the fun out of wiping in the dungeons hmmm
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Also, this:
Ok, so what is "it"? Is it a spell he's channeling? How do you DPS a spell? Or is is channeled from a totem that needs to be destroyed?