Than they should make the Hunter's Mark undispellable.
I know Jade Serpent Statue has been working for a while like this on beta but I'm really disappointed to see this change. It makes it such a clunky ability to use, making us waste a lot more GCDs on an already weak ability, further preventing us from contributing damage.On the flip side, the MM changes all seems really positive.
Such simple changes for us Hunters, but they bring so much joy.Edit: To all those who cry how Hunters were robed of their 'class phantasy' and an 'iconic ability' by removing the %dmg form HM: You do realize that the ability itself is still there? You can still apply it and bloat your rotation by another GCD on every target you switch to? Nobody is stopping you, nothing changed for you at all. It's even easier now that the 20 sec. cooldown got removed too (oh, most of you complaining probably didn't even know it had a CD now on beta ...). If you feel forced to stop using the ability in your rotation, due to %dmg being removed from it, maybe think twice why you had to rely on it in the first place and how that was a great addition to the class and the current fast-paced gameplay overall.If the ability would be a big damage CD, similar to Rogue's Vendetta, nobody would have been complaining in the first place. And that was also one of the suggestions to change HM into, by the actual majority in official forums and discord.
Community => Remove HM from GDC and it's perfect.Blizzard => Remove HM main purpose, but let it on GDC.This is hilarious at this point. They are acting like a kid who doesn't want to obey...
Ok, MM got buffed in a way, i consider it compensation for hunter's mark nerf (thankful one, it's annoying as hell to play) but how about survival and BM?
That means... that I can neglet Hunter's Mark in most PvE content? Am I dreaming?
Nobody is talking about the 50% buff on mage's rune of power ?