Where are shaman wolf changes?
What we expected: Hunter's Mark no longer GCDWhat we got: a very relevant skill's level requirement increase
that's the first "change" I've seen on SV hunter xD
SHADOW PRIESTS STAY CALM.These are not nerfs.
Seems like there's some warrior changes not added (so far?)Ignore Pain for Fury is 60 Rage (down from 80)War Machine (L15 Talent) increases Rage Gen from Auto Attack by 20% (up from 10%)andFrothing Berserker gives Rampage a 20% chance to refund 20 rage (down from 40 rage.):)
What about rogue azerite traits about Nightblade and ?
It was bad enough Blizzard hasn't touched PvP talents that were created for a different type of HPal, one with a different infusion and no Holy Power. To sit there and leave talents revolving around a spell nobody is going to cast in SL leaves 4 talents that 0% of players will choose, to buff it from 240% -> 260% is just trolling at this point. Who does that buff even help? I've watched a lot of beta footage of PvE HPal players. They don't even touch the spell. What is the purpose of this change?Darkest before the Dawn is never going to be used because the spell is bad in PvP in general. It heals too little to counter the burst and has too small of a range. This should have the 40 yard extension from the azerite trait/legendary built into it if you really want to keep a talent for an awful PvP spell. It's made even worse by Shielding Words, making the choice to ever use Light of Dawn that more unlikely.Cleanse the Weak needs to be removed from the game all together. Affys are still doing too much damage on PvP streams. This talent won't be usable for the cleanse part because cleanse isn't usable by healers if an Affy is on the other team. 0% chance anyone will use in BGs as there's almost always going to be at least one Affy on the other team. The Holy Light component needs removed because the spell is uncastable in PvP.Avenging Light The spell is uncastable in PvP. On top of that nobody would pick a purely offensive talent when damage is so unhealable by most healer specs save Disc.Light's Grace A third talent built around a Paladin with a different infusion. So we're at 4 dead talents now.On top of all of that, instead of reworking the range on Divine Vision they made it so your aura extends to 70 yards. That's neat right? Well they didn't fix interactions with other talents. Spreading the Word sounds like a useful talent. If your target is more than 40 yards away though, this will not apply to them. The tooltip is misleading. Cleanse the Weak has the exact same issue, it doesn't actually affect players with your aura that are more than 40 yards away. I submit bugs for both of these over a month ago, still not fixed. So if there's no shadow dots on the other team, this is a 5th dead talent. Holy Paladin has the most boring and largely useless set of PvP talents in the game. 5 out of 10 of them are awful. Because multiple BoPs is almost a 100% pick rate since you can even use it as a way to break CC, you also have no choice there. Also worth noting that Hunters got their dispel back and Warriors got their shatter back so its usefulness as a save is so low at this point. Especially since Priest is going to be the enemy healer 90% of the time. Ultimate Sac is likely going to be a mandatory pick because PvP is so bursty it'll likely be used more as a team defensive than CC mitigation. So there's two talents picked for you already. Divine Favor is probably going to be picked by most people in most situations.So there you have the state of HPal choices. 3 choices that are nearly 100% pick rate on beta, 4 choices that are worthless, 1 that is largely worthless. Almost all either designed around a different Infusion of Light, a spell that costs HoPo now so nobody will even have it on their bars, a game with less dispels, a game where every healer in arena isn't a Priest, a game where dispelling UA doesn't oneshot yourself.That Holy Light 240%->260% buff is such a troll.
Shadowstrike is 25yd by default now, and has received a buff. While Shadow Vault received a nerf. Beta testers keep talking about how this ability does little damage, so what's the point?
Prot Warrior: Last stand has been added to Anger management talent .... WHY YOU WAKE ME UP ... i was having a nice dream pepehands