Probably correct on the Ringing Clarity tooltip change, most people don't realize that's how it currently works as it's not clear the way it's written
Still no Sub Rogue tuning. Forgotten again like in Alpha/Beta
BUFF HAVOC DH YOU COWARDS
I dont come here to read about the nerfs/buffs. I only come along to read the Waaaaaaaaaaaahhh! Wheres my self entitled buffs. lol. GW blizz, keep it up.
Yeah burning wound on live is doing 92 damage /3sec for 15 sec. Now it does 1895 dmg /3 sec for 15 sec. I took some log and calculate the damage increase I could got with this upgrade, the dot was doing 17.5k dps over the whole boss fight, with the buff it would now deal 220k. And I exclude the buff to the Immolation damage. This is a enormous buff.
The Rylak's nerf is already a change of +15% from live.
i feel you have a negative dmg for AoE :) the mind sear and spirit are a clown spell, not aoe, negative dmg. casual player calls it aoe spell. it’s fun, but it’s ridiculous to call this basic AoE magic. ;)@Seniaa
Assa buff is nice but insignificant for single target and more than needed for multi dotting. Bringing back the energy regen from SnD would be better alongside some bleed/poison buffs.
Awesome, no buffs to Necrolord and Venthyr covenants. I bet Blizz see that most of the community sits in Fae or Bastion, while red and green covenant are used by rare ocasions :/
"Holy Paladin's Ultimate Sacrifice now only lasts 6 seconds."Was only a matter of time. Over the years it's become apparent Blizz detests the idea of something being able to prevent RMP's opener from making people want to quit the game.
Just delete hunter, serpent can't trigger wild spirit twice, BM can still get nerfed, survival isn't even a thing.If u devs hate hunter, just delete it.
farewell world boss felguard, the nerf with the 500% max scaling won't have any impact on weekly Torghast, but what a ton of fun I had in Twisting Corridors getting my felguard to become a god that oneshots everything with 2.5 millions HP
What is this "balancing and class tuning" in 9.0.5? Are the devs playing a different game? What about the highest performing specs in pvp, AND pve (m+ & raid) like boomie, aff, fire mage, spriest? And the large discrepancy between the top end and middle classes / lower end? What about the imbalance within a class and their specs (eg hunter / mage / warlock / rogue just to name a few)?What about the fact that some covenants are just not played enough and not even remotely viable if you play the game beyond a casual level?Blizzard, you need to go back and fix your base class design without implementing too many power systems you are unable to even remotely balance. Revamp classes and specs - so the majority of them flow well, are fun to play and perform fairly similar. Only then you can think of implementing power systems, but certainly not two at the same time. Legendaries and covenants is too much for you to handle, and we've seen it before in BfA.
Warlock community: Make seed spread agony, make cataclysm baseline, rework demo, reduce infernal CD, make us viable in M+....etc etc..Activision: Cures of tongues: Duration increased to 60 second....
Is this a joke? Yall nerfing Dire Command and Piercing Fangs WHILE Soulforge Embers vastly outperform them both together?I've been waiting for you guys to nerf the Soulforge or buff Dire/Fangs!