You are really underestimaing Dark Peddler, which is imo one of the best cards in the whole set, its just insane value, its basically like a 2/2 draw a card for 2 mana, which is nuts. Add to that the fact that warlocks have several good 1 mana spells (mortal coil, power overwhelming, and soulfire) along with many very useful 1 cost minions, and you can be sure this card will be auto include in zoo decks.
Why does noone point out that Pit Snake is just worse Patient Assassin? Having 1 more attack which doesn't matter considering it's ability, and not having stealth which makes Pit Snake die even more easily than Patient Assassin, it's never going to be played.
With respect to , I can see Battlecry shaman maybe becoming a thing. It has some very high value Battlecry cards and, if you combo with they can be very strong.Imagine or in conjunction with !
Yey! is the " 2.0" that hunters get from :/
Tomb Pillager: A solid body for a class that has none (except for the universally dispised spider), this would be better as a 4/5 ti take out shredder, but still good for a class that has trouble playing decent minions on their own.Pit Snake: You mention Zombie Chow for guaranteed value, except it has negative guaranteed value. This will be great against any big minion decks, like handlock, or *coughsecretpallycough*.Curse of Rafaam: sudden, horrible death against any tempo or rush deck. Can you see a face hunter taking 2 mana to play this? If they do they've already lost.Dark Peddler: a free Soul Fire or Power OVerwhelming? Hell yes!Religuary Seeker: I usually go into the mid game with 6+ minions as zoolock. This would be a perfect, cheap, OP minion to bait out single-removal instead of a board clear.Obsidian Destroyer: Won't see play, but not for the reason you think. After all, people play Dr. Boom don't they? This is just a Boom with 1 less 1/1, but another every turn. No, the problem is that warriors either want cheap combo minions (patron), or cheap control minions (Monkey), or expensive finishers (Grom). Since this is none of the above, it doesn't really have a place, besides being great for mage or mid-range hunter.All in all much less BS this time, but you still need to learn to play.
I think the description for is supposed to be talking about the nerf to the poor .
What if you cast Curse of Rafaam aside Loatheb while your opponent had spell damage? cool, right?