Resto: Deep Roots Increases the amount of damage required to cancel Entangling Roots by 50%.The hell is this? Why do we get 50% when the DAMAGE specs all get 100%? So I still have no silence and now my roots will break because I am a freakin healer? Way to go blizz, way to go... -.-
Any ETA on when you guys will have this in calculator format, like for the talents ?
You read it wrong its changed to 100% the glass is half full dude
I wish they made a talent where a 100 Maelstrom Earth Shock also spawned an Earthquake below the target's feet.
And of course they nerfed or removed the most useful Warmode "PvE talents"...
I think the key word here is "increases". So you get 150% damages needed to break ?
This system will not survive the second patch of BFA. Making specs feel MUCH better, faster and gving them cool+fun abilities while worldquesting....and then take them away completely when you enter any kind of dungeon won't fly. Players will complain that their spec plays VASTLY superior while doing worldquests than while doing the thing that they actually care for: PvE progression.In Legion, most players never really gave a @#$% about PvP-Talents. PvP is not popular in even the most remote sense of the word right now. And while doing worldquests you do NOT have access to PvP-Talents, even if flagged. Only in the areas of Towers/PvP-WQs you do.Now they are shoving it down the throat of everybody...and many players will see and experience how much better their spec COULD be if they were just doing a stupid worldquest with War Mode enabled (not PvPing, mind you...just doing worldquests) instead of running the content most of us are actually playing this game for: Dungeons.This will not stand.Edit:I also predict that shards will become dominated by one faction very quickly and players will abuse ways to NOT encounter enemy faction while doing worldquests with War Mode bonuses.
I think I am gonna like this system. May not be perfect but will get me to pvp flag in the open world.
@wowheadWe really need a proper calculator put up for these, the list above feels incomplete
The problem I see here is just more pruning by Blizzard. While I welcome war Mode, that main premise is good, however Our actual choices are only 3x talents to distinguish us. And that really sucks. That's far too little Choice. Some Classes by default will take a mandatory 2x talents (example ~ Warriors will be forced to take spell reflect and war banner and what?) 3x choices is crap. It's simply making the work Load on Blizzard + testing that much easier. This is a Solution that solves more problems for Blizzard while reducing player-side choice that much further. I'm sorry but having only 3x talents to choose SUCKS. It totally sucks. 4x at the minimum. Should be 6x.Made a Thread about it on main here, open for discussionhttps://us.battle.net/forums/en/wow/topic/20764176430
Wait, no more Racial Passives in PVP?
In all honesty, after testing DfA for rogue a little here and there...it's utterly useless, absolutely terrible. You are losing to much active dmg time on the enemy and it mainly just makes for some sort of extra shadowstep to get after the enemy, which you don't really need that much as Sub. 15% more dmg on the eviscerate does not even add up for the time you are incapable of attacking. I really wish they'd do that one over again :/But warmode is great, all in all, I love the concept, execution, how it feels, it's great! a solution-bat for many of the open pvp problems.