This post was from a user who has deleted their account.
PvP balancing is really alienating / pissing off people who are strictly PvE.Would it be too much to ask to integrate separate PvP only talent trees in the future? I've heard of some other popular game doing this...
People complaining about the Battle Ress of DKs.Death Knights control the undeath. What stops them from reanimating a dead party member? Death knights can do that anyway, lore wise.
so blizzard agreed that resto druids needed buffing...but here they are nerfing lifebloom, probably the most used resto healing spell. Theres NOTHING wrong with that right?
Ooookay, So it seems yet another person who zerg read. Please read my entire post.
Honestly, I had quite alot to say about this. But my post was a smidge long and i knew you would just zerg read it. I posted about the lifebloom mana thing, because of the fact it wasnt on the official patch notes when i posted my original comment so mods here could update it to be more accurate, i posted so a mistake could be corrected or are you inferring that i mysteriously read the future and just knew blizz would take get rid of it? you should always check the official source first ALWAYS. they tend to be the most up to date. and thats were my info came from. i didnt post to argue with you dude.if you look back i did infact specify i was a pve druid, i should have worded it better but it was there. read throu my first post you'll see. I did so because of the fact if you dont ppl assume everything about wow pertains to pvp. true fact, go look at the official forums every post is pvp pvp pvp. but i did specify, would you care to tell me i didn't say something i did?the starsurge nerf is overboard 70-80k crits = 35-40k damage. on halfus who has.. 32,467,176 - 184,667,808. health. lol oh yeahhh, real OP isnt it? its a balance druids unique spell.. its supposed to be powerful. not be a second starfire on a 15s cd.I didnt complain about anything being op in pvp. you inferred that. Why would i complain about anything being OP when its y class? do you see a frost mage complaining "i have to much controll!" lol no. and you never will. you can use tranq without being in LoS so you can avoid interupts so that argument is crap. but again i should have worded it better and not used "to hard to kill". my previous statement is a bit overdramatic. but i bet after they'r done with it. two trans will end up being about 1.5 of the current tranq. its not so much "fear" as it is a "leave it alone" because i know if they reduce the cd to 3m. they'll reduce the healing it does. or increase mana cost or something. i'd rather it be the way it is. then have ghostcrawler put his grubby hands on it.As for blizz acknowledging that druids need some more burst cooldowns. That doesnt exactly mean anything. They have a habit of saying one thing and doing another. or keeping you on edge waiting with "soon". They said they wanted to move away from hard counters.. and what'd they do? make it so frost mages can control any class better then any class in the game. They say bring the player not the class, yet they give certain classes HUGE advantages over others.. yeah im refering to frost mages. They said dungeons were hard and they wanted it that way.. and what did they do? they turned right around and nerfed them so they were easier. So whats your point? just because i say im the pope doesnt mean its true or that i own a funny hat. blizz is a company its first obligation is to make money. whats to stop them from telling us they'll do something just to keep us from canceling our sub? nothing. tranq on a 3m cd will be AWESOME. if the spell is left exactly how it isSo, would you like to keep argueing with me? or will just let it drop instead of zerg reading and admit you made a mistake vs trying to show me up, say i didnt say things i clearly did, saying i mysteriously predicted a change in the patch notes and attempt prove me wrong over a POINT OF VIEW