In this expansion alone, we've gone from every healer crying because they actually have to do something, to not even be needed, lol.
Very clickbaity article by Tettles. "Healer is a cosmetic role" is a kind of funny meme i give you that, but I mean do a coverage of MDI and mention this issue as a sidenote, but to make an entire article about it is overkill. I see no mention that as absurd as may sound, these are all "farmkeys" for the people doing them, they are not actively pushing with noheal comps (which the title may suggest).In general i see no issue that the top players are having fun at the end of season when they have really nothing else to do.
I agree with Naguura, just nerf prot paladin healing on anyone other than themselves and maybe, going forward, make sure there is more constant damage to the whole group.
Remove self and GRP heal from classes which are not in heal spec. In DMG hybrid classes are on pair with pure DPS so they should lose heal abilities.
i dont get it why people make such big a problem out of this when its only affecting around 1-5% of the player base. if the top players can break the game and get away with it, let them. why is it bother anyone?
I think this is a one off deal given CoS is unique enough to not need much healing, all other dungeons, especially DF dungeons do require a healer due to all the of the AoE's and tank busters present in the trash pulls. Along with all of the dispels needed for hard hitting magic dots that only healers are able to dispel. Then a lot of bosses have heavy AoE moments that require a healer to deal with, with dots also being abundant. CoS is that one dungeon that just doesn't have any of that which is why you're able to get away with 4 DPS and a tank, any other dungeon at that high of a level not so much.
It's weird how this game kind of got designed into a corner via metagame pressure.Tanks should not be doing crazy damage or self healing. A bit of both is OK, but we're at the point where they all sustain themselves with a basic rotation. Which leads to the healer problem.Healers should not be spending half their time doing damage. But what else are they going to do when no healing is needed.. nothing? Apparently not the affixes, they don't like that either. Which leads to the third problem.Well, tanks and healers are basically just DPS half the time, so why not let DPS pump heals out... why not let one of the DPS throw on a shield and tank? Or just find a tank who does enough damage that they may as well be a DPS.We have 3 roles that are slowly becoming the same role. We really need some other niches to fill- Reasons to use hard CCs and separate mobs, Reasons to focus one mob and trade interrupts, More environmental utilities like shroud and mind soothe, maybe even more class/profession interactions like in COS or SL dungeons.
Yeah, please blow that out of proportion. We are like 3-4 weeks away from a new content tier, where stuff like this won't even be possible until around 5 months into the future. And even then it is only possible when everyone plays like superclean with no real margin for error.But yeah, complain about something that only 1% of the playerbase can reproduce so that everyone else has to suffer through the nerfs.
This is one of those instances where the opinions of people who do 26+ keys for 8 hours a day is basically irrelevant... Healers aren't going anywhere in everyone else's weekly no-leavers.
I would say that M+ as whole is the major issue, but anyway...Healers were all happy to state how much dps they were able to pump and no one complained... until we could see that if a healer can pump so much dps instead of heal... why not bringing a real dps?Now healers complain... funny.
This super relevant issue that affects maybe a hundred people who spend their entire day playing a videogame.
Cool, can't wait for my shadowpriest to fill that healer role while most people in pugs stand in stuff that requires a healer :)Also I have completed multiple court of star runs where on tyr, the healer dies very fast and we kill the boss - even time the key. Its not a 28, just an 18 but still its just these things people laugh at - pre MDI. Didn't need that healer kind of things. Between this was kind of common didn't need a healer for legion m+ - taht healer healed the dps or just dps'd.
I do not feel this is a big issue for the community as a whole. Being able to do dungeons without a healer is something you can only really do at the higher skill levels and even then with specific specs. I personally do not push keys, but when I do 20's, when I am in a good group getting those interrupts and not standing in stuff, I feel I barely ever have to heal outside of bosses mechanics that you can do nothing about but heal, so I do see how this problem has started to seep out.
Am not seeing how this is a huge problem?If you think the wider player base at large are able to run keys using the same setup then I think you're sadly mistaken.I mean even at high keys, take a look at the stats...2 runs of the top 1000 are '1/0/4', that's 0.2% of runs...meaning the other 99.8% were the standard '1/1/3' setup...I think we're good.
I'd rather see the role of the tank get meta'ed into irrelevence. Tanks often are the biggest bottleneck in assembling the group and their competency is usually biggest factor in a key's success. I like this issue is getting visibility however.