super glad they scrapped this, it was a cool idea, but it does not work in todays enviroment, would just end up benching classes with crap mechanics. Would have been super feels bad
A good decision overall. Either they remove the mechanic or water it down so much that it's pointless. Otherwise, class stacking will absolutely occur, and at more levels than "I HATE THOSE STUPID WORLD FIRST PLAYERS" people want to believe.The voice lines are great, though. "Poor little Warrior. You mindlessly hack without caring who your storm strikes!" ACCURATE!
Probably a good move. Because of how optimization hyper focused people are they’d just not bring certain classes to avoid certain mechanics. sad that people are this petty lol.
It should be the soft enrage for mythic and heroic. Make the easier ones worse, so that if you defeat him within time you dodge it, but if you take too long, he slowly takes over and turns everyone on each other.
These sound hilarious (esp as a DK main lol) but I get why this had to go. I agree with reworking for Mythic only, though.
Holy! Who wrote up that damage and thought to themselves ,"Yeah, the majority of players can handle this."?...Still, I don't see why this couldn't be rebalanced then set to Mythic-only.
No wonder they're difficult to balance, Blizz, almost all of them are just doing area damage. The original class calls would do stuff like make you blink around like crazy, or break your bow, or drop you in front of the boss, or put the tanks in berserker stance. This is just raid damage with extra steps. The DKs and Druids are the only ones whose class call ISN'T "and then aoe damage just kills you."
They did the thing!
Not entirely sure why this was removed other than balance issues possibly, as 13 different things would be hard to balance, especially the hunter one given the effect also hits creatures, so I imagine you could possibly cheese it with a full stable and blow them up on the boss. Hate that they removed something that could of been a bit of fun though, annoying yes but fun in the end with proper tuning.
This is so flavorful that I wish that if it was too problematic, they just nerfed the mechanics to the point of being trivial to deal with rather than removing them entirely.
I just don't get why this couldn't have been implemented during an intermission phases similar to the first set of Decrees for Aszhara where it wouldn't matter that the Guardian Druid is shapeshifting all over the place.