now just my leveling performance needs to patched!
Glad to hear it!
Good news! How about Mythic SoO boss' health?
I dunno if this extra nerf is compensation or what, but it seems deliberate, and since our artifacts are on borrowed time I'm grateful for it.
Thank goodness! I was dropping to around 30 fps last night in heroic antorus when normally I hit around 60 during the flashy bits and when we lusted it dropped down even further.
Extra nerf wasn't necessary, but sure-- doesn't make much of a difference as long as those bosses are killable now.I was very concerned when early datamining had boss health only being reduced by like 40% when it had been quintupled. Sha of Anger was 7.63m before and like 35m in 7.3.5 release. Hopefully it's back near 7.63m now.
If it didn't address the excess health and reduced damage in the world it was a waste of time. I one of the great many solo players, it is how I enjoy the game, the last patch killed it for me.
Anyone know if Victory Rush in PVP has been fixed? Been a real bummer not being able to heal between my kills....
@lightshammer: From what I read elsewhere, leveling mob health was lowered too but only from level 90+ mobs. Hopefully Wowhead can shed more light on that too.
See? ^&*!@ing and complaining works.
Does anyone know if the bugged mobs in dungeons have been fixed for mythic plus runs?
Now if they could change it back from personal loot, it would be awesome.
Can confirm that they have nerf the health pool in SoO as well. Iron juggernaut had a health pool of 168M after Tuesday maintenance and after Friday maintenance the health pool was 5555k
Now if only they could fix the new sharding and phasing issue. It's making organized content in the world near impossible. Sometimes half of the group is pve, half is pvp; We purposefully go to certain realms to avoid trolls or griefing and end up sharding to a high pop that's not even merged to the realm we're on. Makes zero sense compared to how sharding worked before.
Does anyone know if this maintenance fixes every problem with the dungeons? and the problem of not being to complete Uuna World Tour because Suramar NPC's were hostiles?
Why the %^&* did they change the open world mobs' HP? Did we ask for this? NO!