4 words: FINALLY! But where EVERBLOOM?To be honest I would prefer them nerfing the last two everbloom bosses rather than nerfing any other dungeon. Rise on tyrannical pugs usually ends after 5 min when people wipe on Tyr.
That's nice, the other side of this dungeon could use a tad bit of love to but just in time for tyrannical week right? Guess we'll have to see more keys depleted before more nerfs.
need to add 2 mins to the timer or give us a movement speed buff during the portals between 2nd 3rd and 4rth boss
Good start! Never, ever ever do anything that would mean an increase to the timer in here, BTW. It's already 30+ minutes in Rise that I don't want to spend, an additional 3 minutes would literally destroy my life, make puppies everywhere sad and send my family into poverty.I got to KSH with this stupid dungeon at 13/14, over time on both. I'll only heal it under extreme duress from my teammates, and even then I complain constantly about it. With this nerf I'll still complain until they nerf it more and take out the idiotic spawn points, the sea of sand trash that makes me lose my will to live, the wretched travel time, the useless map and the stupid racing gauntlet.Keep the nerf bat warmed up and swinging, Blizzard!
Usually dont really mind, but these changes were so obviously needed way earlier.
Now everbloom council+mage , Darkheart tree boss is a killer,Ataldazars last boss spiders are so too OP,Waycrest tree still squeezing the stuff out of you,Pls and Ty
Ah, the wow team just finished testing, just in time for patch release!
Please tell me this means they snuck in a fix for Chronofade double-tapping players and are just too embarrassed that they broke it to say it out loud. I'm so tired of people dying for doing NOTHING WRONG.Also, did they fix the Battlefield boss casting War Cry DURING other abilities?
Goofy as hell that the game has to be balanced around +25s now.The power creep is so stupid, bring back SL s1, that was peak m+ difficulty, by far the most fun and rewarding.
Would have liked to have seen Tyr's soak and magic debuffs nerfed, but at least he'll die quicker.
This didn't need much nerfs, it just needed more time. The reduced health on Tyr shield and mini-boss adds will help with timer but I would love to see like 1m added.
Finally some nerfs, but the timer will still be an issue.Not only do they need to give us a speel boost for all those platform phases, they need to make those respawning mobs in the sand area yellow after you go through one of the portals to the Battliefield or Morchie. Running back alone is mostly impossible because of getting pulled into combat by those respawning mobs (and those make-shift portals you create by killing mobs are pretty much no help). This means if someone releases at the wrong time, they key is shot.
Surprised no one mentioned the biggest time killer, that being the dash and dodge section after Tyr.