balance should not limit the game...fairness is a facade. Its about ability...not balance. smh
If you want to avoid stacking classes, make the call outs worse for every class that has like more than 2 present and there ya go. Didn't have to throw the baby out with the bath water here.
If we ever have an “encore” season for dragonflight like fated, I would hope we can at least see this mechanic return for that. But looking again at it now, yeah this would have been completely unmanageable.
I wish they would consider putting in toned down versions if the current iterations are too rough for players or too difficult to balance. It definitely seemed like a fun mechanic. If they were to reintroduce some of the class call stuff, I do hope that they'd figure out something different for druid as being forced into a random form is simply annoying at best and almost certain death at worst while not really being more RNG based than anything else. I thought something like "Neltharion corrupted the druids' nature magic so all spells also cause damage to fellow players that stacks per each unique spell cast but it can be lowered/reset by switching druid forms" or something like that. That still incorporates the druid forms aspect while making it something that competent players/groups can actually try to plan for.
I see these effects for the first time today, and oh boy does it all sound unimaginative. Like, why are most class mechanics just a damage ability?For example, why does the Warlock one summon a demon that just deals raidwide damage? Why no debuffs like warlock curses? Or maybe a manaburn ability for truly old-school flavor? (which can be interrupted of course).Or the Paladin one. Why not cast a bubble on Neltharion? Mind you, Shattering Blow exists, so players can still disrupt it. That would be a clever use of a niche utility (well, niche in PvE anyway), similarly to how the Jailor's health regen caused by Diverted Life Shield (secret mythic phase) could be slowed down with Mortal Strike.If there is no fun to be had trying to figure out how to counteract these class mechanics (other than class-stacking), then it is for the best that they removed it all.
Neltharion: You are alone here Priest! The light cannot hear your scream.Me as a Shadow Priest: ...Ok.
They could just make it so only you have to deal with your own class' effect, every so often, each player would hear their respective class call and have a mini mechanic to deal with on their own (that only effects THEM if they fail, maybe raid-wide if they fail on Mythic). Seems a shame to waste a fun idea and great callback.
And I was looking forward to life gripping my PI target to make them run in fear.
ofc it was removed, fun and/or complex mechanics are things pve players can't stand. For them, all that matters is dps.
this is WHY World of Warcraft now is accesible to "all".I'm very sad that people wants simply boss and not fun mechanics as this one. i hope they would get that back.
Wow this is hella lame, i was looking forward to this mechanic.
Genuine example of laziness. Commit to the bit, for god's sake! The Neltharion class call nonsense was meant to be annoying and obstructing, and that's exactly what this would've been. It's not like anyone expects Blizzard to be able to properly balance anything anyway.
Really sad that they removed this because people would min max it. Maybe leave it in normal/heroic for the less sweaty players to enjoy, and if the mythic raiders want to sweat heroic, so be it.
That's a real big bummer. I was looking forward to this mechanic.
Raid gameplay that was interesting and dynamic? Of course it was removed.
I can understand why it was removed and while I am sad to see it go, I can understand and get behind the decision. Maybe reintroduce it as a mythic phase or readjust them?