no painsmith nerfs...?
Painsmith isn't that hard. It just requires ranged players to use their movement keys and abilities.
If they tune this raid to an absurd degree like Castle Nathria was in normal and heroic difficulties, I am done when my 30 days is up. Raids should be fun, not a slog like mythic. I don't understand how these developers can be so completely out of touch with their players when they pull ^&*$ like this. If they think that arbitrarily increasing the difficulty of the raid will keep people subbed and banging their heads against the wall for months on casual difficulties they have totally lost the plot. I would stay stubbed much longer farming properly tuned bosses like in Antorus and Nyalotha than subjecting myself to the absolute !@#$ show that was castle nathria
hey man you should probably just play better. they arent that hard. if you want easy go play raid finder.
They should buff it more. Make them so powerful that its literally impossible to win.
Sounds more like a "you need new tanks" problem ngl. Our tanks were fine, only needing big CDs on P3
I suspect that ripple+balls+chains on Painsmith encounter phase 2, killed a lot of players during last few days. I can understand overlaping mechanics on HC, but on this boss on NR please:- remove chains when ripple+balls spawn together, so ppl can stop panicking and killing the raid by pushing everyone into the balls and spikes on ripple, or - make that ripple doesn't overlap with balls anymore. You will still have 2 mechanics overlaping on NR but not 3. That would really help players struggling with this fight.