On one side, I love this, as I loved the Tillers content in Pandaria (and sad it won't be in Remix, but understandable). It was a farm for everyone to use, regardless of their tradeskills (or even none at all).On the other side, it's only for herbalists, which leaves out anyone who isn't, from this content, and begs to question whether or not they're making a Mining version of this too - a quarry or a mine perhaps, similar to what we had in WoD, but different and 'better' (an opinion) where there's a healthier feedback loop of gameplay instead of popping in, mining nodes and leaving.
If the Hallowfall farm is like the tillers this will be amazing
Invisible Herb and Mining Nodes? What purpose does that serve except as an annoyance?
For the love of Elune dump this convoluted system.I cba even leveling the gathering profs, this 3 rank system is just a total painus
Bots feel exciting.
While I like this farm idea, I'm disappointed that we will still have to put up with rank 1-3 reagents. That bag bloat hasn't been fun in DF, won't be in TWW.
I hope the camo herbs arent actually invisible, but function as Elusive Herbs in Zereth Mortis. Those were richer nodes, that didnt appear on the minimap, which incentivized a new gameplay loop while herbing, as you would have to be on the lookout to get these rich nodes. But with the Phial in the data I doubt this is the case.
This. Is. Awesome.
again like pandaria's mist goggles Mist-Piercing Goggles