This change is targeted towards maybe 5 or 6 guilds worldwide. Beyond that, if people are doing a m+ and someone dc's after getting an item and cant get on for longer than 4 hours well GG that's the loot gone. This seems like an unnecessary change overall, the top guilds will always do the most degenerate behaviour to get an advantage, this just makes their life more miserable, and for the rest of us mortals it can only serve as a major inconvenience should someone DC with loot they don't want. Blizzard once again fixing things that aren't broke.
The whole time logged off thing is stupid. I've had situations where things happen that would not cause loot to not be able to traded to people who needed it.
The offline time part needs to be reverted. If Blizz really wants to enforce it, they should only apply it to M+ raiding at first.
Make the timer 20 hours, counting even while offline, + make weekly reset to expire the timer.
They are world first raiders, the race will be just fine. God forbid they need to do the last boss with a 2 set for a week like every other pleb does when they are not racing.
Rare Raiding W
If were talking quality of life change it'd be nice even legacy raid loot, going to the vendor and having repeatably accept "do you want to sell this item" :)
cmon blizzard.. just make an WFR-server where ppl got premade chars. and then tune this #$%^ for this premade chars.
The fact that specific people are complaining about this is ridiculous. You don't need to take a week, have a PHD in Excel, and all that other nonsense to decide on a piece of loot, let alone hold it for that long. The piece will eventually drop again whatever the reason may have been. Bunch of babies crying over spilled milk. Just play the game or move on to greener pastures. Sheesh, it's like you all love complaining and being 'teased' and 'tortured' by Blizzard.
So a con apparently few are thinking of is if someone is offline and can't get back online (either the person who won the gear or the person who needs it).Say their internet goes down (a truck crashes into a utility pole, etc). Previously they could just trade it over once they get back online, with this if they're offline for too long, out of luck. And rarely are these situations within control of the players. They're caused by utility problems, damage, weather, and attacks on Blizzard/Blizzard's own questionable at times infrastructure going down.We're seeing a DDOS attack right now so that bears highlighting.No reason not to do 8 hours or even 12 if just stopping weekly loot council redistribution is needed. 8 hours would certainly mean by end of raid night the final holder of the item needs to have it in their possession.At the very least they should implement a system that stops the timers when Blizzard is experiencing problems with logins or players staying connected, whether from DDOS attacks or the more often situation of their own infrastructure just having problems.
lol who cares about top end guilds
Couldn't you let it not tick offline, but just have loot stop being tradable on weekly reset? Surely that's the best compromise right?
Please someone tell me, why the H*CK would this be a bad change as few people here mentioned, and what does it have to do with world first races? I seriously don't understand.
Please stop highlighting impacts to World First guilds... We DO NOT care and DO NOT need to accommodate for their 0.1%-Elite behaviours.