The NA vs EU fans are such cringe. These are all guilds who work hard to race to world first. LFR raiders in the comments complaining about NA vs EU like they could even begin to compete at that level.
Removed
9.1 wasnt ready :)
To be upfront... I don't really follow the World First thing but am aware that it happens, hard not to because have been playing for too many years now.I also don't really raid much at all in years, basically a casual now since end of WotLK, so long time now.I will say this though about this article.I think that Blizzard needs to do a better job.I don't think enough people at Blizzard actually play this game and it shows.They may have some great encounter designers, from what I read, however, between raid testing before an xpac or tier goes live, not only should there be the player testing that there is, but there should be even more extensive internal testing than what is done by the players.This is not some 'bug' that they exploited from what I can understand, but this was just a creative way to deal with the encounter 'as designed' by Blizzard.This is just another example of what I consider a 'bad design'. If your encounter designers have the creativity to design the encounters, why don't they have the creativity to realize stuff like this?I think it is because they are not as creative as we give them credit for. Being able to design a complex boss fight does not mean that you actually understand how to beat the boss you designed, most likely because you are not actually good raiders yourself.Yeah, yeah, I know... These top player guilds are full of super-smart creative and talented players. They play through an encounter 100 times, find what works and what doesn't, and they adjust, and then finally kill the boss.Well, hell man, why the hell is their not an internal team of testing raiders who run the boss fight 100 times, find what works and what doesn't, adjust and then kill the boss?Do they just rely on player testing? If they do, that is 100% total BS.This just sounds like they figured out how to out-smart the encounter designers that didn't see this happening. What the hell.This is just another example of Blizzard NOT having the creativity we give them credit for. - They design an encounter and want you to down the boss they way they want you to down the boss.- They write a story, but have tons of 'holes' in it and then expect you to take it seriously because we shouldn't question their writing or story-telling.- They constantly release content full of actual bugs and crap, and we have to complain to get them fixed.I swear to god, when I am playing and run into a bug or something that messes up my gameplay, I just think to myself... How many Blizzard employees play this game? Are they not running the same content as me? Do they not run into these problems? What do they do when they run into the problem? I mean, how many times do I have to run into the same problem just running world content, before something gets fixed?PLAY YOUR OWN GAME BLIZZARD! AND BE GOOD AT IT.YOU WILL FIND ALL THE BUGS WE COMPLAIN ABOUT.AND IF YOU ARE ACTUALLY PLAYING YOUR OWN GAME AND ARE GOOD AT IT, PLAYERS WON'T OUTSMART YOUR DESIGN BECAUSE YOU WILL HAVE SEEN IT YOURSELF!Just be F!@king better man. That's it, be better Blizzard.
Would of been better to leave it at this point... blizzard is getting a track record of denying world first at this point. Either test your bosses or don't stop trying to do take backsies.
pog
Very clever strat !
So they fixed a workaround for a certain mechanic, good job on blizzard, would've been nice if it wasn't possible to begin with.
Is there anywhere to see these hotfix server changes?