Why why why... does it have to be so fricken' complicated all the time.Just because something can be done, doesn't mean someone should be done.--Aloradus
Something I do not like about the class trees is how constrained they are to go either left, middle or right. And left is meant for spec 1, middle is meant for spec 2 and right is spec 3. It would be more interesting if you could mix a bit more where it is possible and makes sense.
Just remember that most stuff in talent trees is a choice matter or at least that's how I understood them from the reveal. Its not artifact weapon when you get all of them. So its not like every dk going to have abomination limb or not every druid will have convoke I am pretty sure the offset will be equally worth. Like they said. If you find yourself struggling to pick a build that means they did good job. Hopefully they will work equally hard on every class and spec not just druids mages and dk's because they play it. That's my concern.
God these white knighters are annoying.One of them said we'll if blizz keeps listening to those who play the class alot, ie streamers and the 1%.Didn't even mention feral and how garbo that tree is because it is literally what they said they didn't want. The "talent trees that just bring the spec up to where it was before." Because literally that's all it does.These two need a reality check and quit sucking up to blizz.
They did say these trees are going to be foundational for expansions moving forward. This is a good start for iterations to come. People giving feedback is going to be crucial opposed to screaming “feels bad” as that does not help anyone. Hopefully, with enough work into it.. variability does occur.
Shall we now commence the &*!@ measuring? LOLBeen playing since the beginning, I know all about good trees and bad trees.Sorry I don't have jars of Blizz pixie dust to sprinkle over everything they do.A contrary opinion doesn't equal mobile game fan. So, FJB, kma and carry on!...."go to mobile" lololol
idk what i want for these trees is to have pure utility and *nothing* elsethey are ad-ed as playstyle choice but are actually set up your spells according to where you are going..ie pick Power Infusion that is usable on others (and be nice / team player like that) or broken op party-wide Desperate Prayeror hard heal as dps class vs. some kind of cc (Symbiosis of the past, dont even know if its in the database any more ;d)or Divine Shield on an ally for 2 sec vs. 20% mana for the healeror Touch of Death vs panda's Quaking Palmor turn a player into legit tank as cd vs idk what would be as cool as that lolhay even cr vs hero although that's lame ;di mean, the fae cd for priests is the coolest spell in the game and will soo miss it :((yes i was bored)
Yes. I like this as a BASE going forward. Don’t expect this to have a lot of new to itThey are essentially giving us what we had in last 3 expansions and I’m ok with that
I'd rather have loose talents to randomly choose from then these rows we've been stuck with, but I'm just a powerless consumer, so whatever
I'm admittedly still curious to see the other ones because I'm still not getting the impression that every spec is getting some love. (Yes, I'm still looking at Brewmaster and Fury.) I do see the sense in trying to aim for a balance between damage and utility while not wanting to pigeonhole players, though.A case in point is me wanting to use Animal Companion. I wanted to keep using it because I like having two pets near me. Granted, I have to dismiss them for rep grinding in dungeons since the second one won't always obey the Passive command. It was bought to my attention a while ago that both pets are do less damage. While I can't go into every problem I've read, I imagine that was hastily thrown in due to Hati's shoehorned sacrifice. I can also imagine the devs keeping that in some form since I've seen quite a few people use it. I just hope they can separate the actual criticisms from cries of ,"It's bad!" or "It's garbage!" That said, I can't lay the blame solely on players. As tempting as that sounds, we must remember that a couple of recent Wowhead articles have downplayed the balancing issue.
Just give us a lot of loadout slots and for the love of god, just make talents changeable outside of combat, even if people will """abuse""" it. For how many of the currently baseline spells will have to be talented into, it is going to get super unbelievably annoying super unbelievably fast if every time we have to spend 200+ gold on a ffff$%^&in' tome for any possible situation where you'd want something simple like an interrupt back.For once, be player-friendly and not metrics-friendly, otherwise this talent system is going to be a bane.
I really dislike this. It’s so complicated and convoluted. I just wish they’d get rid of talent trees. Just pick a spec and that’s it. Everyone just follows the same guide. There is no real customization.
As a resto Druid going balance affinity, you can’t easily reach interrupt without picking up thrash, which you’d never use and spending other useless points, making interrupt not really an option. Plus it’s a melee interrupt only.I’d like to build my own healer, with utility and dps I enjoy from each spec.Like divine star and grip. Wind shear, riptide and cloudburst. Vortex and convoke (or vesper totem).I imagine populating my own tree, selecting from a mega list broken into groups like:- hot/instant heal, dot/instant dps, utilities Maybe let people pick whatever for base and only limit cooldowns e.g pick vesper totem or convoke, not both.It would take some work to offer plenty of variety yet not be op. But would be amazing. 100% fun. Pick the playstyle you excel at and enjoy. Also - If you think talent trees are complicated, don’t worry, it’s only because it’s something new. New players staring at the current 3 row talent options think it’s complicated, purely because they are new and not sure what’s best to pick. Once you’ve become familiar with it I’m sure it’ll be fine.
The trees look quite striped compared to what was promised - it should have included also effects from past, legendary, cov ability, an azerite or artifact effect. Grab two or three of choice along the way. Right now I can only see baseline kit + some of current talents here or there so it would mean, with full power, you only get bare current kit at best, no fun/power/rotational effects.Also there are quite a lot of bad nodes, either noob traps (you MUST have it to have complete rotation) and some 'lazy dev' nodes - "you deal x% more damage" or "you gain Y% more main/secondary stat". Why should I commit 3 points to remove negative % healing aura you put on my spec? I want those points to do something meaningful.
I found the class tree problematic. The spec tree is mostly better. The class tree though effectively guts your spec and then has you pick it back together. There is too much throughput in the class tree which means there will be very little flexibility. Meanwhile there is so much utility in competition without throughput on the spec tree.