Vulpera one's are super ^&*!, while the Mechagnome's have only good and useful ones.. They defo need to rework the vulpera ones.
Those are some very powerful/useful racials.
This seems extremellllyyyy lopsided in useful traits....
mechagnomes deserve the extremely powerful racials to counteract the number of people that are going to reroll to vulpera and the already unbalanced factions
I had zero interest in playing a mechagnome, but I have to play around with those racials. I guess they do need to make the racials on allied races great, or who would reroll them? (Except vulpera - they were always going to be popular. I don't even play Horde much, and I won't be able to resist.)
the faction balance is so heavily horde skewed that they need to make the alliance racials better, especially since they are giving horde vulpira which people will play regardless of it's racials and not many people are interested in mechagnomes comparatively
"Combat Analysis: You gather and analyze combat data every 5 sec, increasing your primary stat by 50, stacking up to 8 times. The data decays while out of combat."There is no way this thing is going to give a +400 stat boost flat. It would be one thing at 120 but remember that there is a leveling process here as well, and a new expansion in a bit more than a year. At level 20 you could run through DM with +400 strength on your warrior constant by chain pulling? As a reference, the final boss drops a 1h weapon that at level 20 gives +4(!) agility. If this is actually the case I will be leveling my Mechagnome in BG and ruin absolutely everyone's day.On the other hand, +400 seems damn good at level 120 but might be near useless at level 130. What about 140? The numbers here have to be 100% placeholder or this is the least thought through racial of all time. Perhaps(!) the +400 will be the baseline for level 120 but even that seems pretty sick.
Am I remembering things wrong, or does Orc racial give 400 int/attack power for a few seconds? And Mechagnomes just get that permanently through m+ dungeons, arena and raids after 40 sec? Hmm.. And they also have a really strong cheat death-ish racial on a 1.5 min CD. Sounds like Blizzard is still trying to increase the alliance player base^^ I'll still be horde and rip those mechanical limbs right off!
What is Nose for Trouble! Will the first tick of a garrote be immuned, and that's it? Or the first tick of some random damage in a raid fight? Is it useless af or am I missing something?
and once again they make new racial that is extremely powerful (in mechagnome)free 400 stat bonus AND racial passive last stand....ffs....they need to re-do the OG racials as the allied races just flat out stomp on any of the older racials for alliance....especially the gnome racials....prolly worst in game tbh.
Nerf inc, like the lightforged draeneis...
Mechagnome will be nerferd hard - just like ZT, his racials are insanly powerfull
All of are distracted by the healing. Mechagnomes are going to have an addition 400 main stat 40 seconds into any raid fight, They are gunna be the new meta for dps. That is quite large. It could make the difference in a world first kill if there are 15 mechagnomes in a group.
Oh, God, yes to the Make Camp! Love the idea! I also love the idea of Mechagnomes being usable as an anvil, forge, and cooking fire, and also their limbs including every professional tool! Of course, I assume Philosopher's Stones are included under "professional tool", but I'm not sure if alchemy labs are. Would I be able to use a gnome as an alchemy lab?