Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Shadowlands and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Hotfixes
December 17, 2020 Achievements- Fixed an issue where Hunting Party credit was not earned after the Hunt scenario was completed.
Classes- Mage
Shifting Power's (Night Fae Ability) visual effects now appear much smaller for friendly players.
Monk - Resolved an issue that caused Clouded Focus (Legendary Effect) to provide its bonus while Soothing Mist is not active.
- Bonedust Brew (Necrolord Ability) will no longer deal greatly increased damage against enemies that take increased damage.
Priest - Thoughtsteal (PvP Talent) no longer plays a misleading error sound when trying to cast the stolen spell.
- Divine Ascension (PvP Talent) is now considered a Holy spell.
- Shadow
Unfurling Darkness (Talent) will no longer display on raid frames.
Shaman - Restoration
Corrected an issue where some raid encounter abilities were incorrectly triggering the bonus mana restoration of Water Shield.
Covenants- Kyrian
Fixed an issue where some players who swapped to the Kyrian covenant would be unable to interact with Haephus for the quest "It's All Coming Together." - Players who have left the Kyrian Covenant should no longer be able to loot Path of Ascension crafting materials.
Venthyr - Glenzu will be more careful to make his Glenzu Original only available to the person that paid him for it during the quest "Ember Court: Mortal Reminders."
Dungeons and Raids- Castle Nathria
Council of Blood
Dutiful Attendants should no longer become stuck evading.
Mythic Keystone Dungeons - Level 10 Keystone end-of-run chest items have returned back to item level 203.
- Fixed an issue where the Bursting Affix was not inflicting an appropriate amount of damage for Shadowlands Mythic dungeons.
- Fixed an issue that caused the Storming Affix to inflict more damage than intended.
- Theater of Pain
Xav the Unfallen
Resolved an issue that prevented players targeted by Blood and Glory from landing in the dueling arena.
Mists of Tirna Scithe - Mistveil Nightblossom now casts Triple Bite less often and its poison duration has been lowered.
Plaguefall - Margrave Stradama
Plague Crash tentacles now hit a wider area, and their placement has been adjusted accordingly.
The Necrotic Wake Items and RewardsQuests- Ardenweald
The point of interest indicator for “Kivarr's Den” should now be easier to see on the map.
Maldraxxus - The point of interest indicators for “Fight and Flight” should now be easier to see on the map.
Battle for Azeroth - The quests "An Unwelcome Advisor" and "Return of the Black Prince" should now be automatically provided to eligible players in Boralus Harbor and Zuldazar.
The Maw: Eye of the Jailer- Quests with a weekly reset in The Maw no longer erroneously claim to be daily quests in the quest log and are now displayed with a yellow quest icon.
Torghast, Tower of the Damned- For all classes, major cooldowns will now reset when you transition to a new floor.
Developers' note: This functionality should mirror the way cooldowns reset at the end of a raid encounter, or when starting a Mythic Keystone dungeon, affecting most abilities with a cooldown of 3 minutes or longer.
Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at Layer 8.
- Developers' note: The net effect should be that Layer 8 is now roughly as difficult as Layer 6 was prior to this change, with other Layers' difficulty is reduced proportionally.
Health of all creatures reduced for players in groups by up to 25%.
Damage of all creatures reduced for 4- and 5-player groups by up to 20%.
The Jailer's Directive in the
Upper Reaches now increases health by 10% (was 50%).
Some friendly NPCs in Torghast can no longer be found using /target or similar macros.
Anima Powers - The starting Anima Cell in Torghast now offers a stronger selection of Anima powers.
- Anima Cells dropped by rare creatures within Torghast now always have at least 3 choices to choose from.
- The chance for an Anima Cell to drop from a creature on any given floor has been increased.
- Unnatural Power no longer provides immunity to crowd controlling effects at 10 stacks.
- Rogue
Corrected an issue where the Terror-laden Slumbersand was incorrectly breaking the Sap effect from enemies.
Bosses Enemies Torments - Fracturing Forces and Eye of Skoldus now begin their timer when you leave combat.
- Fracturing Forces and Eye of Skoldus enemies have had their health and damage reduced by 50%.
- Fracturing Forces and Eye of Skoldus now increase assassin health by 5% per stack (was 10%).
WoW Classic- Wielders of the Corrupted Ashbringer will once again hear the whispers of Alexandros Mograine...