It's telling me "This page is only available in English." Which is good to know but I wasn't aware I was trying to access it in a different language.
One thing that I love about my Survival Hunter (before "being forced" to switch to MM to be able to perform decently ...) is teasing players with glyphed camouflage and traps.Then I see: Camouflage + Dragonsfire Trap + Expert Trapper = THIS IS MADNESS. Looks like I'll have lots of fun in BGs and world PVP.Cannot comment on talents because they need to be polished, changing abilities not usable by certain specs (Kill Command talent in SV talent page?).
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http://beta.cuckhead.com/talent#MwwnyMI wanted to keep things mostly the same as what they already are.
Thanks, working great now!
http://beta.cuckhead.com/talent#Mhw1PMI am not happy having to pick between Barrage, Crows and Volley. That is harsh.
Sub rogue yay. Will definitely look into other specs too.
Outlaw roooogue! http://beta.cuckhead.com/talent#Mrx1Cztier 1: Swordmaster seems like a more direct translation to dps boost. I would need to play it to see, and I am not sure how often we will see the free quick shot proc in actual practice. Otherwise quick draw maaay be better (or more fun!)tier 2: Grappling hook because grappling hook. It seems more useful than the other two. Into the fray feels like it has a general usefulness to it but grappling hook reminds me of displacer beast, and I found displacer beast WAY more useful generally and than the overall speed increase. tier 3: Vigor seems OP, while deeper strat and anticipation seem to be basically the same thing. tier 4: cheat death seems like it would be on average more useful, and perhaps the other two are situationally better. Althoouugh, Iron stomach does seem incredibly useful on a regular basis so, it's between those two. tier 5: Parley! That seems like a GREAT cc in combo with bribe. Prey and tricks seem situational.tier 6: Alacrity seems like it could offer a direct boost to dps, so probably would become a default choice. Cannonball may be better for when there's lots of adds though. Killing spree is another useful looking dps boost. Maybe Alacrity is best in long term fights then?tier 7: Marked for death reminds me of the BM hunter's crow ability. A great little boost, requires some timing work, effective to land a big killing blow on foes. In combo with deeper strat or anticipation it seems like it could be REALLY op! Death from above seems like it might be super fun though.
My 2 cents Bare bear
//beta.cuckhead.com/talent#MsyBy0bottomless depth gives resurgence and gust of wind helps if u want to move across fast (blink) :)
http://beta.cuckhead.com/talent#MlyPQMI definitely like having more choices for AoE, since Ret didn't really have a whole lot before, so taking advantage of this. :)
http://beta.cuckhead.com/talent#MdxZO0As someone who spends most of their time solo, that is what I designed this preliminary talent layout around.Predator - because the burst from Tiger's Fury I find to be very useful against stronger named/elite type mobsRenewal - is really the more appealing of the three in this level for me and as a solo type having extra heals on hand is always niceRestoration Affinity - While I could easily see switching to Guardian Affinity if I get into dungeons or raiding on a serious basis, I prefer having the healing when I am out there alone doing content.Mighty Bash - Having a stun available is always a good idea. I really do not find myself in need of rooting targets as I play and knockbacks can have unintended consequences of getting more mobsBloody Slash - I chose this for solo content, but could easily see myself going back to Incarnation for raidingJagged Wounds - Just seems like it would give more bang for the buck than SabertoothSavage Roar - While I am sure I am going to miss Bloodtalons, I much prefer Savage Roar for the overall DPS boost that it gives.
As a Monk Windwalker there has not been much if any change except for a little rearranging on the first two with no net effect.The Glyph selection doesn't seem to work for me though.http://beta.cuckhead.com/talent#MnyHCM
http://beta.cuckhead.com/talent#Mnw8BzMy new build for Brewmaster is entirely speculative since we don't exactly know the effectiveness of Fortified Mind and a couple others, but theoretically, this build makes Tiger Palm an incredibly effective ability. Eye of the Tiger gives you a damage/healing buff, Secret Ingredients gives you a 30% chance to reset Keg Smash with Tiger Palm, and both Keg Smash and Tiger Palm reduce the Fortifying Brew cooldown with Fortified Mind. This has some really great synergy. Since I already spam Tiger Palm, I see this being fun.
Gnome Hunters TFW!
http://beta.cuckhead.com/talent#MkwLy0Bloodworms, because damn I miss those little guys XD I went a bone shield build as I think the 25% damage reduction is awesome, and would make things easier on the healers, shame they always complaining the tanks take too much damage :P But the cherry on the top, BOOOOONNNNNEEEESTORM! because its bonestorm that's why!
http://beta.cuckhead.com/talent#Mmyn2z-ZZZmVoI have loved Frost mage for a long time. Talent 1- Ray of Frost looks quite fun for Frost, wanted another channeled ability. Talent 2- Got to have Ice block, has saved me so many times. Talent 3- Love Mirror images, have not used much in WOD, but hopefully can use in Legion. Talent 4- Bitter cold- Love frozen orb's aoe and charges, now it gives another charge, sweet. Talent 5- Ice nova is great for any dmg and fun to use.Talent 6- Arctic Gale- Seems kinda like icy veins but more uses, love haste.Talent 7- Glacial Spike just seems awesome, making ice is whats Frost is all about!All other talents look cool too, will have to try after these favorites.
http://beta.cuckhead.com/talent#Mhx290 Went for fun and because I missed Volley.
From what I am seeing I am not quite happy with the Restoration Shaman talents. I've come up with the following: http://beta.cuckhead.com/talent#MsyyL0-ZZZqMd But I need to see it live to decide what to make of it.