Presumably, changes to potion cooldowns will go along with changes to situations where players would ordinarily use potions as well. Of course, the whole 'pre-pot' thing is more of a player-made construct anyway, so perhaps this is intended to address that along with their other intentions.
how stupid you have to be, to do this change, ROFL
are they changing it because of them being used a lot in pvp?
I mean, I don't really care much about this change, I just care that they're wasting time 'fixing' or changing things that really don't need any changes, instead of focusing on other things that clearly need more attention that the use of potions, pointless.
Personally I REALLY like the direction they're going with this change. FF14 (yeah, I know, shut up) has always had its consumable item cooldowns be unaffected by combat, and it feels GREAT to not have to worry about prepotting or saving your pot for an emergency. The thing there though, is that the cooldown on most potions is like 2 and 1/2 minutes. This works in FF14 because the GCD is slower so you can't fit as many abilities in the duration of your potion. In WoW on the other hand, the GCD is relatively fast, so a shorter cooldown on a pot would mean a LOT more damage per player per fight. Don't get me wrong, I definitely think 5 minutes is a bit overkill. But if they lower that to like, 3 and 1/2 minutes or 3:45 or something like that, this change will be AMAZING.
Finally! pre-potting was stupid anyways and a waste of gold.
Blizzard making swift decisions without considering how it impacts the fun aspect of the game. A 5 minute timer for a speed potion, really?When are they gonna realize we need different potion cds for utility, offensive and defensive potions. Especially for dungeons. Currently you can use 15-20 potions in a dungeon but with this change you're looking at 5-7 depending on dungeon length. Maybe they make potions incredibly powerful so that you can pull around them. Else this is a huge nerf for dungeons.
Combat and utility potions already share a cooldown though?
How will these change impact warlock's Healthstone and Engineer tools ? I would also like details on this as I haven't seen it thus far. (edit : I was blind healthstones are at the end, still nothing on engineer though)
It's a start I guess. It'll at least end the pre-pot messup (when your tank sets the pull timer and then stupidly pulls at 3 seconds/lag ruins your prepot attempt). I'd rather see the cd at 2 minutes again like pre-wotlk, while nerfing the dps potions to compensate.Would love to see Healthstones back to a 2m cd that works in combat too.
Great change. Prepots felt like gaming the system. God knows how many prepots were wrecked by a hunter accidentally auto attack anyways. Also reduces number of pots usable in M+ so keeps costs low for non-hardcore players not wanting to invest a fortune in their key progression
Not sure the intention behind this change... Is this the way to "normalize" the potion usage of experts and "uh y use potion?" newbs during M+?Because of the 5 min cooldown, if the fight goes on like 30 min (avg M+ time imo), the maximal number of potions used during M+ would be around 5~6, avg number used by "casual M+ players" who mostly use potions during boss fights, which is considerably lower than what is now consumed by high key M+ players.Also, is this a solution for mandatory shroud requirement? "Use invis potion! No need for rogues!" may be the theme here, but the cooldown is just too long... and who would wanna use invis potion where cooldown is shared with combat potions?This might either work like a charm or fail miserably. Personally, the cooldown is too long; it should be 3 min; then, it might work out.
Might be good for current-expansion competitive content, but sucks for everything else!I do a lot of old content for transmog, mounts etc. Cheap speed pots makes me play longer, as hours of pure running feels less boring :)
This change is great for raids, bad for dungeons. It is bad for raids when you are wiping faster than every 5 minutes. The cooldown is too long and it needs to reset on death. Resetting on death eliminates the fast wiping problem. However, if you want to use multiple potions during a dungeon, this is going to limit their use on trash pulls and the like. Don't panic yet, this alpha already seems different with Blizz actually listening to feedback. I think I like the direction they are going, lets give them time to iterate and adjust it to get its intended purpose accomplished.
Great change, I love it
This game is being designed by chimps