Are drakthyr active on ptr?
400% for dire beast is still 1200% short.
Once again literally no changes to warlock, pretty weird
No warlock posts for a while besides the drain life change?
Another 10% reduction to Resto Druid, on top of the previous 25% on specific spells like Rejuv? Curious as to how these numbers were reached as they're pretty huge, what happened between Shadowlands talent to DF talents that made Resto druids strong enough to warrant this
So Dire Beast will do 400 damage instead of 100 damage? That's... um... I'm at a loss for words.The entire BM talent tree is a clusterf*ck of bad design decisions and this is a release candidate build? Please tell me this is a joke.
who is it there works on resto druids for seriously at guy need to fired faster then the speed of light the have nerf the class so much all ready at it's going to be a trash healer :@ first the nerf this, Nature’s Splendor – Now increases the effectiveness of Nature’s Swiftness’s healing bonus by 35% (was 50%).Dreamstate – Increased cooldown reduction to 15 seconds (was 12 seconds).Soul of the Forest – Healing bonus to Wild Growth decreased to 60% (was 75%).Unstoppable Growth – Now decreases Wild Growth’s falloff by 15%/30% (was 20%/40%).Verdancy – Healing increased by 125%.Convoke the Spirits – Flourishes cast by Convoke the Spirits now last 4 seconds and extend healing over time effects by 4 seconds.Embrace the Dream – Healing increased by 20%.Nurturing Dormancy – Now extends Rejuvenation by 1 second (was 2 seconds), up to 3 seconds (was 6 seconds).Invigorate – Lifeblooms and Rejuvenations affected by Invigorate now complete 200% faster (was 100%).Power of the Archdruid – Now causes your next Rejuvenation or Regrowth to apply to 2 additional allies (was 3). then the nerf the tier set for resto, and now the nerf All healing spells reduced by 10%. :@ what the hell blizzard!
Sweet jesus, the nerfs to Balance and Ret are just a bit ridiculous.
ACTION BARS3 extra bars are addedThank You!
Natural Recovery – Effectiveness reduced to 2/4% (was 3/6%). This brings resto druid nerfs to 12% overall healing nerf of all spells, yet it would seem that devs havent played resto druid at high skill environment and they cant figure out what makes the spec so overpowered, and they did overall healing nerf kinda like - "oh well, no matter how much we nerfed spells and mechanics, its still powerful, so lets do flat a nerf and be done with for the patch"... thing is as a person who actualy play resto druid at high end content, there are a lot of spell interactions that even if they nerf it by 10% more, the spec is still gona be vastly overpowered compared to all other specs :D