So I noticed some things and wanted to put my 2c on everything.For Resto Druids, I agree that they are in a good spot. I started maining resto in Legion after feral felt so bad, and I've since been raiding and doing mythic +'s. But I think people confuse their exceptional ability to do HOTs with preferential treatment from Blizzard. The truth, in my opinion, is that resto is in a good spot balance-wise, and so they haven't been changed much due to that. They barely changed from legion to BFA, and they are barely changing from BFA to Shadowlands. They do exceptionally well in situations that HOTs are good for, and they do mediocre when quick spot healing is the best option. This makes sense since that is what they are supposed to do. For instance, the reason they have been generally good in say M+ dungeons is because HOTs are good in most of those situations. At least that is how I feel.I don't like how balance feels now, and I think I'll like it even less looking at how it'll be in shadowlands. This doesn't mean it should be changed to fit me, just thought that I'd say it always felt annoying to play, and adding more RNG into the class doesn't seem like the correct choice.Didn't play a whole lot of guardian this expansion since they weren't all that great, so I don't have a good opinion on it. However, I think some way to deal with heavy magic damage in encounters is incredibly important to add.Now feral, I started playing wow in WotLK as a feral druid, and I loved it. But feral has started feeling worse and worse over the expansions. I definitely feel like there needs to be changes made, especially with our unique utility being given to every other spec. LotP would be a huge bonus, but even giving feral innervate would help some in the utility department. In the end though, at least to me, we feel like a watered down, %^&*tier version of an assassination rogue. We have one of the most complicated rotations, for some of the most mediocre damage. I'm not saying you can't do well as feral, but the amount of effort put in to do the damage is disproportionate to the damage dealt, and any mistakes during that rotation hurt ferals more than other class' mistakes. I think it would be really cool to add something that interacts with our bleeds, instead of just buffing our bleeds. It would be really cool to be more of a melee affliction warlock than a watered down assassination rogue. Maybe adding an ability similar to deathbolt, that deals more damage the more bleeds you get on a target, would be a fun addition to the toolkit. That way, its still important to snapshot and keep your bleeds up, but you aren't forced to simply ferocious bite to keep rip up in the meantime. Anyway, I hope that all made sense to you guys. Also, please give Mark of the Wild back as a base ability. It makes me sad how gimped it is as a pvp talent.
Give us Claws of Shirvallah form back! Preferably with better animations on a future patch, but please we want no more to look like some hunter pet!The standing bear form is the best addition in druid forms ever!