Moved on to give us more items, by Bukkaking our face with Pointless Epics even outside of raid-content, that now since they're as common as dirt mean nothing, and thus makes you feel nothing.Honestly i feel as if anything that isnt from the most recent patch's normal-difficulty raid's ilvl or higher should be Blue-Quality, to help distinguish it as a up to date or older ilvl-item.
Ion is right, current rng is nothing in comparison to the old "glory days" of vanilla or tbc, not to mention wotlk, where goddamn overpowered trinkets that never dropped was literally 50% of your dps
I really enjoyed this interview btw! Liked the more niche questions about OP Timewalking gear, stat squish, utility etc :) And hey, we might get some legendary changes after all :)
As a mog collector I am definitely on board with the idea of items being more common to get, but their power being variable to keep the raiders, on average, more powerful. Don't look forward to farming some of the old 6% drops.
I never chased "loot goals" that much. I was just happy with what I get. Much more fun, less frustration. But then again I'm neither a mythic hardcore player, nor am I competitive in a sense that I want to be "better" than the guy next to me. He does more DPS, fine. As long as we down those bosses at some point and make progress, I'm happy. But I'd rather do something I like, instead of doing something I don't like in order to get something I'd like.I don't even know what legendaries are possible to me, and which ones are best in slot. Why know? That knowledge would only frustrate me and diminish fun. Because it doesn't change anything, knowing that there's something else will not make it drop, nor does it change what actually dropped. I have what I have. It's not even like I can target something, like I can do with choosing which instances to run and what use bonus rolls on. Why not go zen and just accept it and adopt? Better leave things to the unexpected and allow yourself to be surprised. Trust me, more fun this way. In that sense I actually like the rng legendaries and titanforging.But I know this is a rare mindset/playstyle when it comes to the most widely adopted in WoW. In a sense, players like me might be accused of "ruining" the game for others, when Blizz caters to us a bit. Oh well.
Whilst I love the idea of warforging, I think titanforging has to go,there's a stark difference between getting an upgraded item say 10 levels max which can be a huge difference. But getting something that can be nearly stupid amounts of levels higher takes the fun away from it.Titanforging has ruined the natural progression curve of you'd do the raid and this would be your best stuff, granted M+ can help with interim but when you have 2/3 of M+ gear outgearing your say heroic gear, it becomes just a tad irrelevant. Especially when not every guild has a roster or the number of players required to get into mythic, but that's a separate kettle of fish.TL:DR keep warforging, max it out at +15 ilvls, get rid of titanforging in the entirety.
I rather miss the "old days" of finding a piece of gear and, well, that was it--you did it!It's really NOT fun to find multiple versions of the same item, constantly throwing out the ones that don't Titanforge, and basing your itemization strategy around throwaways.
LOL, this guy has totally flipped from once being a gamer to being a corporate shill. You can read his old posts or interviews from his time leading EJ and notice the black and white difference between TBC ION, and "changing industry" ION. Just another example of forgetting where you come from. Just wait until the 2nd generation gamer raised on welfare epics starts running our game. The color after Legendary is coming.
I love the fact that there is titanforging - I think it was a great addition to the game. Now almost every drop has the potential to be very exciting. As a mostly heroic raider (taking a bit of a break at the moment to focus on RL stuff) I would get some decent gear - on average 40-45 ilevels below max cap. Every once in a while, an item would titanforge 30 or more item levels in our raids, which would be very exciting for us! How often did that happen though? Very rarely. I've even seen an LFR drop titanforge for a friend (a very casual player) to ilevel cap - about 80 item levels to 895, back when that was the cap. How long did it take for my friend to get another 895 item? Roughly 3 months or more. I have no clue why people whine about this system when the rarity of these events is so incredibly low. Sure, if you are doing massive amounts of content, you are eventually going to get lucky multiple times, but what exactly is wrong with getting a great item from large amounts of time investment? It is no different from Mythic raiders investing large amounts of time in progression, with the caveat that they getting multiple items per boss at a guaranteed base ilevel. High end players need to stop worrying about casuals getting great items once in a blue moon - it happens so incredibly rarely that it is far from gamebreaking.