What I’d love to see is some options that play around this (legendary powers that increase potion duration? Item affixes that reduce potion cooldown?)
TL;DR: It won't affect anyone because it's a minor Quality of Life change that should have been implemented forever ago. thnxbye
Good changes. Having to chug through hundreds of potions daily in a m+ push session is madness.
The change, as it is, is lame. A fix that would still fill their mindset is to either decrease the CD (5 min is too much IMO) or make separate CDs for raids/DGs, don't put them all in the same bag, RAid fights tend to take longer. If that isn't fixed, then SEPARATE Utility and Damage catergories. Utility, as the post says, is mostly used by tanks and healers, and damage ones for DPSers. Ofcourse each role can use the other one, but you can't put both categories in the same bag, then there wouldn't be 'utility' or 'damage' categories to begin with. I think this change, as is, can get the potions prices in AH very low, very faster then, as they will accumulate more.The CD beginning no matter if you were in combat is a good thing though.
Soo.. Mana pots on a 5 min cd too?
Idk why it was necessary for them to change this anyways. I haven't really seen many (if any) problems with people pre potting in the past. I would've rather wanted them to divert more thought into pretty much anything else.
As a player who, at this point in the content, does not raid any more but is pushing +21/+22 keys every week I imagine this will affect me quite a bit... and I'm completely ok with it. I just don't play that much at this point in the expansion and my potion costs are astronomical. Honestly, imo this makes my life simpler than needing to remember to pre-pot on every single trash pack I can imagine. Will it slow down our M+ progression? Sure. But it slows down everyone else's as well. I don't particularly see "the gold cost and ability to remember to prepot on 25 trash pulls" as a skill bar that needs to be in the game.
prepotting is almost never benefitting my as shadow priest.so i'll most definitely not miss that.and infight i always forget using them anyways.would like my nitroboosters to have their own cd from potions though in case i do remember to use them (the potions, i frequently use the boosters)
I am really confused about the people that say "The market for pots is going to break" because of this change. Sure, M+ won't need as many potions, but only the top percentages were using pots every single minute to push their keys to the limit. That's not something where the most gold lies. The most gold lies where the most players are using the pots, and that will still be raiding.And for progression (not farm, mind you) it won't really change. On progression you need over 5 minutes for most of the bosses, so it will still stay the same with one pot at the start, either with or without bloodlust, and one pot towards the end, either with bloodlust or just because of execute phase.
Make it 3 minutes instead of 5 minutes and separate the cooldown of utility potions from dps potions and we’ll be talking.
What if this is to prepare for a Kyrian allied race? Imagine a racial that decreases cooldowns of all damage/utility potions by 50%.
From a casual raider standpoint, not having to prepot is a positive. Prepotting, in my mind, just seems like a circumvention of the potion mechanics.Anyhow, I assume this affects all items that incur the potion cooldowns, such as the nitro boost belt Engineering tinker?
Keep it 5 minutes. I do not want to have to constantly spam pots in M+.
Makes sense. Blizzard has always taken steps to remove/reduce the ability of players to skirt around the edges of game mechanics like pre-potting does. What matters is whether you can learn the mechanics of a fight and master your character, not click a button at just the right time to exploit a timer.
Potions had better be a lot more powerful than they are now for this level of cost.The author of this post must work for Blizzard to be trying to paint this change as a buff.