News from blizzard removing the gold restriction on character transfers. So you can move a goldcap with a level 10 character! Looks like it was changed 3 hours ago from posting this and seems to work from tests on NA!
How do we think this will impact the economy? I like this change personally!
Blizzards support article:
https://us.battle.net/support/en/article/34787Per this
thread, Blizzard added new throttles on the APIs used by addons, while leaving the default UI untouched. The current implementation of this has resulted in the AH being completely unusable with addons on busier realms. As the author of a popular AH addon, our support channels have been flooded with people rightfully upset about the current state of things. In the original announcement, Blizzard stated that adjustments would be made to this throttle, but I haven’t seen any update on what those adjustments are, or what behavior they are actually trying to dissuade with the throttling.
For example, let’s say I want to level Inscription so need to get some Dusky Pigment. I want to go to the AH and find the cheapest herb I can mill to get that pigment. This is a great use-case which the default UI doesn’t address at all, so I would definitely prefer to use an addon that gives me a “one button” solution to search for the various herbs and tell me what the best one is to buy in order to get the pigment I want. However, I’ve tested this simple search for the 5 different herbs that mill into that pigment plus buying the pigment itself and have seen it take over a minute from the time I open the AH to the time I buy the first auction. Compare this to the couple of seconds something like this would have taken before the patch, or even on retail. More specifically, each individual scan query can now take between 2 and 6 seconds, whereas before the patch it was more like 0.3 seconds.
I would argue this is not at all an acceptable experience for WoW players, and hope Blizzard takes swift and meaningful steps to remedy this.
After a few weeks of being addicted to old vanilla dungeon transmog farming, I put together an infographic on green sets worth holding onto, unqiue dungeon drops and those with one-of-a-kind appearances, and other things to keep in mind while farming certain instances. Its recommended by many to do each dungeon 100+ times, but to switch it up to avoid burnout, so it's nice to be able to target something in particular, or to know where to farm for variety without dipping into the same loot you just farmed. Theres some things left to tinker with it, but this should give a great idea on how to tackle your Dungeon Farms! (Please credit reposts/crossposts)
Full Res Image -
https://imagizer.imageshack.com/img923/9444/D6Ab6y.png