Mage is the only class that has shields naturally that last long enough to affect them. Prydaz in Legion did offer you anti daze, but it was a piss poor choice for DPS and people only used them as healers or to survive oneshots in group content. Sure some savy people just switched to it in the overworld, but we are talking about an abolutely minimal number of players.Resounding protection is the first time where nearly everyone who has a piece with that trait picks it, and it essentially provides daze immunity for the first few hits without it affecting your DPS. But as far as a convinience goes will go away by next expansion. Also a single trait only lasts a few hits so unless you got lucky and had multiple pieces with it(and let's be honest the defensive tier is the last thing people care about while picking azerite) you could only run past the odd mob or two not throw a densely populated area.So this change really only affects mages.As for why Daze exists, the same reason any failure state in any game exists, to punish you for making the wrong decision. If you pull too much you die, if you jump from too high you die, etc. Dazing is a lesser form of punishment, and exists for a simple reason, to make the world threatening, as enemies you ran past who are indeed hostile have the ability to force you into a fight, or at least make you force them back so you can run away after. Without daze it is pointless to have any mobs around with red names in the first place. People are crying how WoW is no longer an RPG, yet want Daze removed so their characters have zero chance to ever run through an enemy encampment on high alert and be forced into a fight. Daze is important.
Well if I didn't have enough compounded stupid 'small' changes deterring me from the game, one of THE single most irrelevant and annoying parts of travel in the game only being worse now is essentially: straw, meet camel. So many tiny annoyances at once become not so little anymore. This is just... Plain stupid. Poor design. I am really tired of blizzard forcing me to do it their way. It may be an mmo but it is also an RPG, which implies far more player agency than they have ever given us. At this point I am just sick of it.
This change is largely moot due to the introduction of the availability of flying coming alongside this change in patch 8.2.
Can't really say this affects me in any way. As a proud DK, all my mounts get waterwalking thanks to Path of Ice, and thanks to the passive "on a pale horse" all my mounts also get the 20% speed buff, which means the only mount equipment I'm ever gonna use is the barding to immunize myself to dazes.So non-issue entirely.Gotta love mah class.
This change was not intended. We’re investigating the issue and plan to fix it in the Rise of Azshara PTR as soon as possible.
can't believe this many people completely lost their minds over daze, like it hasn't been a thing since day 1, and has only relatively recently been avoidable.well devs just posted saying the change was unintended, so I guess everyone can calm the f*** down
They just said "This change was not intended. We're investigating the issue and plan to fix it in the Rise of Azshara PTR as soon as possible." At least they said something and fixing it. https://twitter.com/WarcraftDevs/status/1130897933682061314
As much as I love wowhead, this entire thread seemed like an epic troll from them (accidental of course, they just jumped the gun a bit). Well played guys, well played :D
All this salt, and twitter confirms it was unintended. XD
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WOOO, best news hahaNow if only we can get them to say this about the Waterstrider losing his ability to walk on water