Made the achievements past-tense.Interesting.
It looks like the not-Sky Claw will allow (non-druid) herbalists to gather herbs without dismounting. Pretty clever. It would be even more awesome if it did the same for miners.
The Crazy Cat Man I shall be.In other news, gotta push my level 67 Troll Monk to 90 for the title soon >_<
Mount a Sky Golem, allowing you to fly very fast. The claws are surprisingly delicate and herbalists can use them to pick herbs! This is a flying mount.WHY? Oh why...
I would prefer if the male version was also Crazy Cat Lady, has more of a ring to it.
Golem mount? it will be a enhanced version of the goblin shredders? I hope so. Also, they need to give the ability to pick minerals aswell. With a drill or something, that would be awesome. It'll be like a recolection suit.
This Not Sky Claw is officially dead to me. I'm not even going to make this now. They had an amazing idea and scrapped it for this dump...
So the Legendary really will be a cloak after all. That's a little... underwhelming. I wonder if the current legendary xmog restriction will apply.
I'm very disappointed in how the legendary quest will end up. Legendary cloaks? =/I'm not gonna go ahead and say "USELESS" because that's not the case, those procs look sweet, specially the melee DPS one (If those hits can be made while moving, that thing is gonna be a beauty) but...... I'm gonna copy&paste what I previously said about this.
Looks like the fixed mage 4pc bonus for fire. I'm impressed and happy with the new one, it's valuable and may seem too strong but it devaluates crit, thus it is a set bonus that boosts us but nerfs our scaling. THAT is good class balance blizz <3
Aw, the tier 16 set bonuses for Frost mages suck now. I was so excited...
Hunter's are getting sqrewed over once Again. What's wrong with Blizz, dont they like us?
The cloak enchants will be especially powerful in instanced pvp where they won't be scaled down against 496 capped ilevels.I hope they are disabled in instanced pvp. It's a compromise but we've already established after 5.3 that world pvp is a vague mess at best right now. A shame.The Readiness change is also one hell of a hurtful nerf. It was intended to balance PvP - the main issue being the three trinkets from Bestial Wrath for BM hunters and possibly cc-chaining but with a five minute cooldown and Stampede already nerfed, they could have simply taken a few abilities, including Wrath, out of the spells it refreshed, without hurting PvE performance too much (of which there are MANY ways that this impacts every spec for raiding damage, including sustained. BM hunters, of course, are upset over losing that double dip damage buff at the start of an encounter)A lazy, incompetent blanket nerf, paying too much heed to misinformed players on the forums. This change, along with the implemented Stampede change, will drag down Hunter damage for every spec because Blizzard simply doesn't even know how the spec works. There's Readiness rotations for every spec to squeeze out every bit of damage for the most unforgiving of timer fights.This, along side Silencing Shot going Marks only, will see BM from being in the same delta as the other two specs - all three the most equally balanced since the launch of the expansion - to Hunters being shoehorned into MM spec for 10 mans since no interrupt means no raid spot for a lot of encounters.Terrible and confusing design changes. There were plenty of ways, presented by many Hunters themselves, to solve the problems raised by BM hunters and burst, but as per, were overlooked in favour for an easy option.