those are some awesome weapons!
dang these are neato effects. gonna be a fun lil half patch again! tho i did notice that DH (and other agi 1 handed users so monk/rogues) are left out of the cool weapon effects this go around.. which is like the umpteenth time DH is forgotten/screwed in the "legendary"/"cool effects" department. getting artifact weapons for everyone + the legion legendary system really screwed DH's chances at badass weapons/legendary weapons huh. :// dks got theirs in their expac, evokers too. plenty of other classes have had one. holding out hope that blizz realizes this and gifts the DH an over-due lego weapon in current content someday :D
I wish there was a 1hand Healer weapon but whatever. I'll take the Paracausal trinket anytime ^^
Is there a two handed weapon with Strength with a special proc I missed? Seems odd the 2 hander has intellect when 2 handers conflict with Holy paladin abilities.
Damn who could have guessed the tank trinket wasn't actually a 300% haste buff, all the people spazzing about how op it was last post are gonna be disappointed.The new effect is a lot more interesting, but the trinket will always be worthless as long as it has that insane cooldown on it. Oh, and restoring 80k hp? That's 8% of my hp and about half of an auto attack from any relevant m+ dungeon level.
Seschenal is rather useless... you cannot control when it spawns an it is very low in the first place. So you probably get it 90% of the time when you don't need it... I rather have a stack stick or on use trinket honestly.If it would be on use it would be not bad if the numbers hold up.
Replace versatility on that staff please. If you don't do it it will be *!@# for most of it's potential user.
The tooltip for the Frostmourne Paracausal trinket still does not explain what the effect actually is. The notes indicate Effects 2 and 4 have something to do with modifying damage and healing done, but the coefficients mean nothing to me. Also, since they are changing Effects 2 and 4, that means there must be Effects 1 and 3, at least. The statement that the effects can differ based on specialization doesn't really help when the differences aren't explained.
Really hard to parse how the Accelerating Sandglass actually works. Does it cycle every 100 attacks, every 100 stacks, or on an unspecified timer ?