Torghast is biggest garbage blizz ever created in the first place, why I am not surprised it is even more broken xD
It sounds almost like when they are reconnecting it's scaling the mobs again. So it scaled the mobs to a five player group on entry, then multiplied all the health and damage of the scaled up mobs by the same factor again when they reconnected, which would probably lead to crazy numbers.
The first times I went in Torghast, and SOLO, I got some DCs, but always got to the beginning of the same floor I was when I manage to get logged back, without any issues. It took a bit long for me to log back as my internet and PC aren't that good, expecting the game to boot me from the run but I got that great surprise: it wouldn't. At least one thing good in there.
Testing a standard game function in common circumstances such as someone disconnecting, is an easy and expected bug to at least find. Identifying the cause and fixing it would be more difficult, but that is their job and why we pay the money. If you were being sarcastic, well done lol.
Torghast never feels like the rogue-like it's trying to be. You get powerful, and it becomes fun RIGHT as it ends.Before that, its a slow grind while you find the best anima powers.
I was in the midst of finishing a +6 Mists when the whole dungeon instance crashed by the time I got back, everyone is dead and I was in Oribos unable to release. I have to have someone else rez me...