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Season 3 Mythic+ Dungeon Difficulty Tier List
Live
Posted
2023/11/15 at 7:27 AM
by
Squishei
After a day of Mythic+ on live servers, here are the current easiest and hardest Mythic+ dungeons!
Season 3 Mythic+ Dungeon Tier List
Here is our currently thoughts on the easiest and hardest Mythic+ dungeons in a tier list.
S Tier: Atal'Dazar
A Tier: Darkheart Thicket, Waycrest Manor, Black Rook Hold
B Tier:
C Tier: Everbloom, DOTI: Upper, DOTI: Lower
D Tier:
F Tier: Throne of the Tides
Season 3 Mythic+ Dungeons Ranked
S Tier: Atal'Dazar
This dungeon has essentially no group wide damage and a very relaxing timer. Difficult pulls from back in BFA have been significantly nerfed and the dungeon almost has no threatening moments other than dealing with the Saurids and the Juggernauts. There are very few amounts of interrupts needed in this dungeon as well. While both of these are deadly, and snapping has been removed, "reverse snapping" still works to prevent these mobs from dealing with their mechanics. See the video below for more details on
Reverse Snapping
:
A Tier: Darkheart Thicket
This dungeon has a shorter timer, but the bosses and trash are straightforward with few throughput checks. The downside to this dungeon is you will likely be overcount without doing some kind of skips in the dungeon, but the timer is still lenient enough that it makes it worth it.
One of the biggest time losses in the dungeon is dying/releasing after the 2nd boss since there's only one checkpoint update in the entire dungeon... after the first boss.
A Tier: Waycrest
Waycrest also has a very lenient timer. Sanguine is not very forgiving in this dungeon, but the dungeon is not too dangerous other than
Heartsbane Soulcharmer
. If you get Soulcharmers make sure to interrupt!
The only thing to mention is that
Soulbound Goliath
is still pretty threatening especially since
Soul Thorns
now has a lot of health. Your tank should make sure never to clear stacks of
Soul Harvest
while a
Soul Thorns
is active and all players should make sure to focus the Thorns down.
A Tier: Black Rook Hold
This dungeon has a incredibly lenient timer and almost no threatening mechanics. The only thing that players will need to worry about are the
Felspite Dominator
gauntlet.
Fel Frenzy
can only be interrupted and all players need to be aware of
Sic Bats!
to see where the bats are fixating. Take this gauntlet slowly and Black Rook is an easy key.
C Tier: Everbloom
The reworked Everbloom has the potential to absolutely crush you if you come in unprepared. With the recent hotfixes to Everblooms count, teams must pull a lot more trash in the second area which is a rather lethal area. Many trash mobs have deadly AoEs or one-shot abilities. The 2nd and 3rd bosses have very high throughput and coordination checks.
There are lots of priority interrupts/stops on trash:
Choking Vines
,
Healing Waters
,
Pyroblast
that require coordination from your group. The
Twisted Abomination
and
Melded Berserker
casts add some dangerous damage that can kill any ranged with bad overlaps. In addition, one player always need to be at ranged on the
Addled Arcanomancer
mobs to bait the Arcane Orb cast since it has travel time.
The 2nd and 3rd bosses are extra deadly as well for uncoordinated groups.
The 2nd boss has a no-lockout cast that hits quite hard, all while constant AoE damage is going out. If that wasn't enough, there are two ultimate casts that always need to be interrupted,
Revitalize
and
Toxic Bloom
.
Tip: Hard kill one caster first while only kicking the other one. Once one caster dies the fight becomes a lot easier.
The 3rd boss isn't too difficult but is very punishing with your overlaps if done incorrectly. Make sure to have someone at max range to bait the Arcane Orbs whenever one will be sent out. An Arcane Orb in melee is surely a wipe.
C Tier: DOTI - Lower
DOTI Lower has some absolutely disgustingly difficult trash. The timer is forgiving, but the 2nd and 3rd boss areas have some of the highest throughput checks for trash.
In the 2nd area, there's a lot of damage all happening at the same time.
Coalesced Time
's
Chronoburst
deals VERY high damage to 2 player when it expires, and then it'll summon any
Coalesced Time
it hits while will probably aggro on your healer and smack them to death. There's also a 2 melee kick rotation to interrupt the volleys.
Timestream Leech
's
Enervate
can only be interrupted in the cast, not the channel and deals a lot of damage if not interrupted or stopped.
Coalesced Moment
's
Tainted Sands
absolutely destroys anyone it's placed on (which happens quite often!
Tanks get absolutely bodied by
Timestream Anomaly
's
Untwist
and
Temporal Fusion
's
Triple Strike
.
In the 3rd area, the
Risen Dragon
are just absolutely disgusting due to their
Necrotic Outburst
ability. This was the only ability that didn't take a massive hit from the PTR and you really shouldn't pull than one dragon at a time due to it.
C Tier: DOTI - Upper
DOTI Upper also has some very difficult checks and the timer can be quite tight if you go in unprepared.
In the sands area after the first boss, you need to clear all the
Infinite Riftmage
in order to open the portals. Make sure you clear a nice path to all of them since the sands hurts... a lot!
The pack in front of the gauntlet and in front of the final boss with
Timeline Marauder
's
Displace Chronosequence
and
Infinite Watchkeeper
's
Infinite Fury
are an absolutely crazy amount of damage. Your healer needs to be ready for these pulls.
Lastly, the Time-Lost Battlefield boss can be very deadly and the important thing for everyone to know is that everytime the boss kills a friendly NPC, he will AoE the group for a LOT of damage. This means that you want to bait his frontal towards the edge of the room and kite his
Bladestorm
along the edge of the room as well.
F Tier: Throne of the Tides
This reworked dungeon seems to be currently the hardest and most punishing dungeon due to the high throughput required from your healer and significant amount of 1 shots. The trash is the hardest of the currently rotation by far and some of the bosses have some massive healer and EHP checks.
Let's start with the bosses:
1st boss:
Lady Naz'jar
has high throughput checks during AoEs but the only dangerous part for most players will be the swirlies and aggro.
2nd boss:
Commander Ulthok
normally has a very high throughput check for the healer from
Festering Shockwave
but this can be LoS-ed around the pillars in the room to avoid the damage completely. When you're forced to take this damage, this boss will strap your healer.
3rd boss:
Mindbender Ghur'sha
. This is thankfully a mechanically easy boss. Kill the totem -- if your tank doesn't die before the totem does, you win the fight.
4th boss:
Ink of Ozumat
. This fight is mechanically simple but VERY punishing if your group is uncoordinated. The fight occurs in cycles, dropping ink on the ground and then letting 2 players clear the ink using
Cleansing Flux
. If you don't clear
all the ink
on a cycle, you have only one or maybe two more cycles before you run out of room and wipe. This fight feels like a raid encounter and all players must place their ink drops in good positions to clear efficiently.
And now some of the most deadly trash:
Naz'jar Oracle
's
Healing Wave
needs to be stopped or interrupted while spamming Water Bolt in between. Water Bolt does a lot of damage.
Naz'jar Sentinel
's
Crushing Depths
needs to be healed off and the absorb is a very very high amount.
Vicious Snap Dragon
are small mobs that look like AoE fodder but actually have a lot of health. They periodically fixate players which cannot be stopped, leaping to them and on every auto attack they appear a nasty bleed. This might be the hardest pack in the dungeon.
Naz'jar Ravager
's
Acid Barrage
now is fired on a
random
target instead of the Tank which means players need to spread out around the mob in order for multiple people not to get cleaved by it.
Faceless Watcher
's
Clenching Tentacles
grip into run out mechanic can overlap with the Seer’s other rift blast mechanic possibly just straight killing you.
Gilgoblin Hunter
's spear abilities and
Gilgoblin Aquamage
's
Aquablast
just absolutely destroy anyone if they manage to get a cast off and they usually come in packs of 6! It's crazy!
Kilag Gorefang
's
Swell
damage is amped up by
Wave of Corruption
whenever a smaller slime dies. It's a lot of damage. And you're in a gauntlet with a lot of small slimes.
Throne of the Tides is an absolutely brutal dungeon right now that requires an insane amount of coordination, stops, throughput and so much more.
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Comment by
Grata
on 2023-11-23T05:58:25-06:00
update?
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