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Death Knight Talent Tree Changes in Dragonflight Alpha Build 45335
Dragonflight
Criado
02/9/2022 em 07:00
por
Paryah
This week there have been substantial changes to the Death Knight Class and Blood Talent Trees. Here's what we found in Dragonflight Alpha Build 45335.
Death Knight Class Talent Tree Changes in Build 45335
NEW ability
Marcha das Trevas
at 3-6
NEW ability
Proteção Lúgubre
at 6-2
Resistência Profana
moved to 6-7 (was 7-4)
Atenuação Rúnica
moved to 7-1 (was 6-2)
Node removed: 7-4
NEW ability
Calafrio Insidioso
at 8-1
Check out the spec Talent Tree changes below for before/after images and links to the Talent Calculator.
Blood Talent Tree Changes in Build 45335
Blood Talent Calculator
Sangue Vampírico
moved to 3-1 (was 5-4)
Node removed: 3-3
Ossuário
moved to 4-1 (was 7-1)
Sangue Vampírico Aprimorado
moved to 4-2 (was 7-2)
Golpe no Coração Aprimorado
moved to 4-3 (was 4-2)
Afago da Morte
moved to 4-4 (was 5-5)
Connector removed: 4-1 to 5-3
Connector added: 4-4 to 5-5
Row 5 reworked to 7 nodes (was 6)
Transfusão Rúnica
moved to 5-1 (was 4-4)
Desilusão
moved to 5-2 (was 7-4)
Baluarte Repugnante
moved to 5-3 (was 3-1)
Arma Rúnica Dançante
moved to 5-4 (was 8-2)
Hemostasia
moved to 5-5 (was 7-3)
NEW ability
Perseverança da Lâmina de Ébano
at 5-6
Refestelar-se em Sangue
moved to 5-7 (was 6-4)
Row 6 reworked to 5 nodes (was 4)
NEW ability
Golpe Sorvedouro
moved to 6-1
Escudo Ósseo Aprimorado
moved to 6-2 (was 4-1)
Lâmina Insaciável
moved to 6-3 (was 9-3)
Sorvessangue
and
Consumição
choice moved to 6-4 (was 6-1)
Decomposição Rápida
moved to 6-5 (was 8-1)
Row 7 reworked to 7 nodes (was 4)
Banquete de Sangue
moved to 7-1 (was 10-4)
Transfusão de Sangue
moved to 7-2 (was 5-1)
Ossos Reforçados
moved to 7-3 (was 5-2)
Vínculo Perpétuo
moved to 7-4 (was 10-2)
Voracidade
moved to 7-5 (was choice at 6-3)
Vermes de Sangue
moved to 7-6 (was choice at 6-3)
NEW ability
Coagulopatia
at 7-7
Marca de Sangue
and
Lápide
choice moved to 8-1 (was 6-2)
Garra de Sanguinávido
moved to 8-2 (was 8-3)
NEW ability
Solo Sanguíneo
at 8-3
Garra Sufocante
move to 9-3 (was 9-4)
NEW ability
Coração de Ferro
at 9-4
Connectors added: 9-3 to 10-2 and 10-3
Purgatório
moved to 10-2 (was 10-3)
NEW ability
Olho Injetado
at 10-3
NEW ability
Umbilicus Eternus
at 10-4
Last Build
Current Build
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (42)
Deals (42.57% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Charges changed from 1 Charges to 2 Charges
Increases the maximum number of charges by 1.
Removed
Category changed from Talents to Uncategorized
NEW
Anti-Magic Shell heals you for 100% of the damage it absorbs.
Stamina increased by 10%.
Damage taken reduced by 3%.
Rank 1: Stamina increased by 10%.
Damage taken reduced by 3%.
Rank 2: Stamina increased by 20%.
Damage taken reduced by 6%.
Rank 3: Stamina increased by 30%.
Damage taken reduced by 10%.
Effect #2 Effect #1 Apply Aura: Mod Stat - % Modifies Threat
Value: 1030
Effect #2 Apply Aura: Mod % Damage Taken
Value: -3-10
Category changed from Talents to Specialization
Consume the essence around you to generate 1 Rune.
Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
Talent position has changed.
Drains 9 health from the target over 3 sec.
You can move, parry, dodge, and use defensive abilities while channeling this ability.
Talent position has changed.
NEW
While Blood Shield is active, you deal 25% increased Physical damage.
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Talent position has changed.
A whirl of bone and gore batters all nearby enemies, dealing (19.65% of Attack power) Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
Talent position has changed.
NEW
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 sec, stacking up to 5 times.
Strikes all enemies in front of you with a hungering attack that deals (65.52% of Attack power)% Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
Talent position has changed.
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 40% parry chance.
Talent position has changed.
Reach out with necrotic tendrils, dealing (19.017% of Attack power) Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Talent position has changed.
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Now available to all specs
Summons 1 additional copy of Dancing Rune Weapon While active, Heart Strike and Death Strike increases Dancing Rune Weapon's duration by 0.33 sec.and increases its duration by 8 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3301
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 8000
Affected Spells:
Talent position has changed.
Each charge of Bone Shield increases your maximum health by 1%.
Talent position has changed.
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location.
Talent position has changed.
When Crimson Scourge is consumed, you gain 2% Haste3% Versatility for 6 sec.
Rank 1: When Crimson Scourge is consumed, you gain 2% Haste3% Versatility for 6 sec.
Rank 2: When Crimson Scourge is consumed, you gain 4% Haste6% Versatility for 6 sec.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 23
Affected Spells:
Name changed from Hasty Bargain to Perseverance of the Ebon Blade
Talent position has changed.
Heart Strike generates 1 additional Runic Power per target hit.
Rank 1: Heart Strike generates 0 additional Runic Power per target hit.
Rank 2: Heart Strike generates 1 additional Runic Power per target hit.
Talent position has changed.
Heart Strike has a chance to increase the damage of your next Death Strike by 20%.Rank 1: Heart Strike has a chance to increase the damage of your next Death Strike by 20%.
Rank 2: Heart Strike has a chance to increase the damage of your next Death Strike by 40%.
Maximum rank has changed from 2 to 1
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Bone Shield increases your Haste by 3%.
Rank 1: Bone Shield increases your Haste by 3%.
Rank 2: Bone Shield increases your Haste by 6%.10%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 310
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Heart Strike damage increased by 10%15%.
Rank 1: Heart Strike damage increased by 10%15%.
Rank 2: Heart Strike damage increased by 20%.
Rank 3: Heart Strike damage increased by 30%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 3 to 2
Increases all healing and absorbsVampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
Rank 1: Increases all healing and absorbsVampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
Rank 2: Increases all healing and absorbsVampiric Blood's healing and absorb amount is increased by 10% and duration by 4 sec.
Talent position has changed.
Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec.
Talent position has changed.
NEW
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.
Talent position has changed.
Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
Talent position has changed.
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
Talent position has changed.
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Talent position has changed.
Your Blood Plague and Death and Decay deal damage 15% more often.
Additionally, your Blood Plague leeches 50% more Health.
Talent position has changed.
Reduces the cooldown on Vampiric Blood by 1.0 sec per 10 Runic Power spent.
Rank 1: Reduces the cooldown on Vampiric Blood by 1.0 sec per 10 Runic Power spent.
Rank 2: Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Talent position has changed.
Increases Armor gained from Bone Shield by 10%.
Talent position has changed.
While Crimson Scourge is active, your next Death and Decay heals you for (24% of Attack power) health per Bone Shield charge and you immediately gain 10 Runic Power.
Talent position has changed.
Reduces all damage taken by 20% for 4 sec.
Charges changed from 1 Charges to 2 Charges
Talent position has changed.
NEW
You deal 5% more damage and receive 5% more healing while standing in your Death and Decay.
When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 1: When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Talent position has changed.
Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec.Rank 1: Enemies hit by Gorefiend's Grasp take 0% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 0 sec.
Rank 2: Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Talent position has changed.
NEW
After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Talent position has changed.
Death Strike's healing is increased by 20% and grants you 15% Leech for 8 sec.
Talent position has changed.
Talents (1)
Auto attacks have a chance to generate 5 Runic Power.
Talent position has changed.
Specialization (1)
Effect #5 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 20
Talents (13)
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead for 30 sec, increasing their damage by 40%.30%.
Death Coil debilitates your enemy applying Death Rot causing them to take 2%1% increased Shadow damage, up to 20% for 810% for 10 sec. If Death Coil consumes Sudden Doom it applies two stacks of Death Rot.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Festering Strike and
Clawing Shadows
Clawing Shadows
Scourge Strike havehas a 15% chance to generate 1 Rune.
Strikes for (116% of Attack power) Physical damage and infects the target with 2-3 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23% of Attack power) Shadow damage and generating (3 Runic Power.30 / 10) Runic Power.
Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 4%.
Rank 1: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 4%6%.
Rank 2: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 8%12%.
Death Coil deals 20%15% additional damage and seeks out 1 additional nearby enemy.
Rank 1: Death Coil deals 20%15% additional damage and seeks out 1 additional nearby enemy.
Rank 2: Death Coil deals 40%30% additional damage and seeks out 1 additional nearby enemy.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2015%
Affected Spells:
Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 3%2% increased damage from you per disease they are affected by.
Scourge Strike causes your disease damage to occur 150%100% more quickly for 5 sec.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: -60-50
When a Festering Wound pops it generates an additional 32 Runic Power.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 3020
Affected Spells:
An unholy strike that deals (41.4% of Attack power) Physical damage and (22.8% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #4 Dummy
Value: 58
Strike your target dealing (127.6% of Attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 1220 sec.
Duration changed from 12 sec to 20 sec
Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 8 nearby enemies.
Name changed from Plaguebearer to Plaguebearer
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #2 REMOVED Effect #4 Apply Aura: Mod Damage From Caster % Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Mod Damage From Caster %
Value: 0
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
Necrotic Strike
Necrotic Strike and
Clawing Shadows
Clawing Shadows will hit up to 47 enemies near the target
Talents (10)
Unholy:
hits up to 47 additional enemies while you remain in Death and Decay.
For 10 sec, your movement speed is increased by 35%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Category changed from Talents to Abilities
Death's Advance movement speed increased by 5% and the duration is increased by 2 sec.
Category changed from Talents to Abilities
NEW
Absorbs are 15% more effective on you.
NEW
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
Category changed from Talents to Abilities
NEW
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Each Runic Power you spend has a 1.6% chance to increase your Rune regeneration rate by
Blood
50
Frost, Unholy
100
%100% for 3 sec.
Now a Unholy spell
Category changed from Talents to Specialization
Each Runic Power you spend has a 2.0% chance to instantly grant you a Rune.
Now a Frost spell
Category changed from Talents to Specialization
Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.
Talent position has changed.
Anima Powers (1)
Deals (30% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Charges changed from 1 Charges to 2 Charges
Covenant Abilities (1)
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec.47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Frost, Unholy, Initial:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your 47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
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