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11.0.2
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11.0.5
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Bejeweled Crown and Weapons for Transmog from Treasure Guardian Encounter
RTP
Criado
24/10/2018 em 19:58
por
perculia
Are you a gold-making goblin in game or like some bling in your transmog? While the Battle of Dazar'alor armor sets may be themed after Bwonsamdi, several drops from the Treasure Guardian encounter reflect the splendor and jewels of the Zandalari Empire.
Crowns
Channel your inner royalty with this series of crowns referencing the history of the Zandalari Empire.
Rei A'akul
and
Rei Rahu'ai
can be found as mini-encounters in the
King's Rest Dungeon
.
Cloth:
Coroa do Sedutor
Leather:
Coroa do Reino Sombrio de A'akul
Mail:
Coroa Eletrizada de Rahu'ai
Plate:
Coroa da Sucessão Sanguinolenta
Cálice da Graça Lampejante
- Mace
Delírio da Ganância
- Dagger
What is the Treasure Guardian
Long ago, King Dazar had his golden treasury enchanted so that it would rise against anyone except its rightful owner. Many an unsuspecting thief has been slain by the very riches they coveted, serving as an important lesson to those who would steal from the throne.
Prior to the raid, the Alliance sneaks into the Treasury, using the magic of the Void Elves to cloak Jaina's portal. Their goal, before the start of the raid, is to reclaim the Abyssal Scepter, a powerful item taken by the Horde at the end of the Patch 8.0 War Campaign. They also use this opportunity to take detailed notes on the structure of the pyramid using the Gnomish Positioning Gizmo.
The Alliance then faces off against the Treasure Guardian while charging through the pyramid en route to King Rastakhan. Horde will encounter this boss via a flashback story mechanism. In this fight, the players must use Zandalari Crown Jewels to defeat the Guardian.
The Zandalari Crown Jewels
:
If the Alliance has any hope of defeating the Treasure Guardian, they must use the enchanted Zandalari Crown Jewels to aid in their assault.
Each player may take only one of the jewels.
Diamond of the Unshakeable Protector
:
Absorbs 50% of all incoming damage, up to a maximum of 50% of the player's maximum health in damage.
When the absorption is broken, the Diamond becomes Depleted.
Depleted Diamond
:
Once depleted, the Diamond requires 1 min to recharge. Once recharged, it will grant the absorption again.
Tailwind Sapphire
:
Your heals and absorbs grant their targets Tailwinds.
Tailwinds
:
Increases damage done by 5% for 30 sec.
This effect stacks.
Amethyst of the Shadow King
:
Your heals and absorbs also apply Shadow-Touched.
Shadow-Touched
:
Reduces Shadow damage taken by 90% for 1 min.
Ruby of Focused Animus
:
Damage dealt will apply Focused Animus.
However, this effect can not occur on a given target more than once every second.
Focused Animus
:
Increases damage taken by 1% for 6 sec.
This effect stacks.
Topaz of Brilliant Sunlight
:
When no players are standing nearby, gain Incandescence. If any players are standing nearby, you will lose stacks of Incandescene.
Incandescence
:
The power of the sun grants Incandescene. Players standing nearby will cause you to lose Incandesence.
Once reaching 100 stacks, players become Grossly Incandescent!
Grossly Incandescent!
:
You become a beacon of the Sun's power, granting yourself and nearby allies Brilliant Aura.
Brilliant Aura
:
Critical Strike chance increased by 100%.
Emerald of Earthen Roots
:
While standing still, you will gain stacks of Earthen Roots. While moving, you will rapidly lose stacks of Earthen Roots.
Earthen Roots
:
Increases damage done by 1%.
This effect stacks.
Opal of Unleashed Rage
:
Each new creature you attack while holding the Opal grants a stack of Unleashed Rage.
Opal of Unleashed Rage
:
Increases damage done by 2%.
This effect stacks.
Stage One: Raiding The Vault
:
The Alliance must avoid traps and defeat the guardians of the Crown Jewels to gain their power.
The Hand of In'zashi
Crush
:
Smashes the ground with one of its arms, inflicting 90 Physical damage and stunning players on that side of the caster for 4 sec.
Volatile Charge
:
Applies a volatile charge to players. After 8 sec, players will expel their charge. Expelled charges periodically inflict 60 Nature damage to enemies within 6 yds.
Yalat's Bulwark
Crush
:
Smashes the ground with one of its arms, inflicting 90 Physical damage and stunning players on that side of the caster for 4 sec.
Flames of Punishment
:
The construct unleashes a series of cones of flame, each inflicting 80 Fire damage immediately and 10 Fire damage every 2 sec. for 8 sec to all players hit.
Traps
:
Traps line the hallways of the Zandalari treasure vaults.
Flame Jet
:
A jet of flame erupts from a trapped vault, inflicting 35 Fire damage every 2 sec. to players standing in its path.
Ruby Beam
:
The trapped Ruby creates a beam of blazing energy, following a targeted player and leaving Scorching Ground in its wake.
Scorching Ground
:
Inflicts 25 Fire damage every 2 sec.
Pulse-quickening Toxin
:
Inflicts increasing Nature damage.
If the victim is below 50% health when Pulse-quickening Toxin deals damage, they will gain Quickening Pulse.
Quickened Pulse
:
Increases Haste, Critical Strike, Mastery and Versatility by 8 for 10 sec.
Hex of Lethargy
:
Places a hex on the target, inflicting periodic damage while moving.
Stage Two: Toppling the Guardian
Draw Power
:
When the Guardian is engaged, he will attempt to Draw Power from the constructs. If they are alive when his cast finishes, it will gain 100% increased damage done and 100 % increased health for each of the constructs still alive, killing the constructs.
Liquid Gold
:
Covers a player in Liquid Gold, inflicting 30 Fire damage every 3 sec. for 12 sec.
When removed, creates a pile of Molten Gold at the player's location.
Molten Gold
Spirits of Gold
:
Summons several Spirits of Gold.
Spirit of Gold
:
Spirits of Gold move to the edges of the boss' platform and begin to Channel Gold.
Channel Gold
:
Begins to channel gold from the Zandalari Treasure vault, causing increasing amounts of gold to burst forth and fly around the platform.
Gold Burst
:
A pile of gold lands at the affected location, inflicting 33 Physical damage to players within 5 yards.
Coin Shower
:
Summons a large pile of coins to fall on a targeted player after 10 sec, inflicting 800 Physical damage to players within 7 yards of the targeted player, divided among the number of targets hit.
Wail of Greed
:
Channels a Wail of Greed for 10 sec, inflicting 15 Shadow damage to all players every 2 sec. The damage inflicted increases each time it deals damage.
When Wail of Greed is completed, Greed is applied to the Guardian.
Greed
:
This effect stacks.
Coin Sweep
:
The Guardian smashes a cone in front of him, inflicting 80 Physical damage and increasing Physical damage taken by 100% for 30 sec to all affected players.
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