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Which Classes Will Improve The Most in Phase 2 - Season of Discovery
Clássico
Criado
23/1/2024 em 13:46
por
Passionate
Phase 2 of Season of Discovery brings with it a new level 40 cap. Even without Runes this will massively shake up the meta, but of course, there will always be winners and losers each Phase. This article will cover the most impactful new spells and talents gained between levels 26 and 40, estimating which classes will see the biggest improvements for Phase 2.
This list aims to look into what classes are looking the strongest and weakest in Phase 2 of Season of Discovery, without advance knowledge of what will be added or changed in Phase 2. New Runes and items, as well as changes to existing spells and items will likely have a drastic impact on what is and is not strong in Phase 2.
Warlock
Highlights
Ruína
Maldição dos Elementos
Incinerar
Tempestade Incandescente
Vínculo Anímico
Warlocks are looking incredible in Phase 2. Destruction gets
Ruína
, one of the biggest power boosters in Classic. While other specs get similar Critical Damage boosts, most don't get it for just one point. On top of that, Demonology Warlocks get the incredibly powerful
Vínculo Anímico
, which even before
Metamorfose
could turn a Warlock into a one-man army.
Unfortunately, the newest rank of
Seta Sombria
is at level 36, which could have been a massive hit to
Ruína
and Warlocks overall. That would be if we didn't have
Incinerar
, which scales with your level, and does Fire damage, enabling some damage boosts
Seta Sombria
can't touch.
To go with
Incinerar
, Warlocks also get access to
Maldição dos Elementos
. While Rank 1 is only a 6% damage increase, that is still a very significant bonus. Deep Destruction also has access to
Tempestade Incandescente
, bringing a flat 10% Fire damage (or 8% if you want
Conflagrar
).
Going along with the massive boosts to Fire damage, the newest rank of
Imolação
is available at level 40, making it very strong for the Phase. On the flip side, the newest rank of
Conversão de Vida
is available at 36, which while definitely not as bad as Phase 1, still means pressing it at least once per
Seta Sombria
or
Incinerar
.
Corrupção
and
Dor Lancinante
also suffer a bit of a hit, with the newest ranks available at 34.
Warrior
Highlights
Golpe Mortal
Sede de Sangue
Golpes a Esmo
Desejo de Matar
Postura de Berserker
Redemoinho
No list is ever complete without mentioning the brown class. All three of the Warrior capstone talents are immensely strong. Both
Golpe Mortal
and
Sede de Sangue
are instant cast full damage weapon attacks for 30 Rage, and
Escudada
is a high damage single target dispel on for just 20 Rage.
Arms Warriors also get access to
Golpes a Esmo
and a weapon specialization of their choosing, while Fury Warriors get
Desejo de Matar
and
Ímpeto
.
Batida Aprimorada
is also available, if that was to end up being the meta.
Of course, one of the biggest upgrades is
Postura de Berserker
and
Redemoinho
, both of which will massively increase Warrior DPS.
Raiva Incontrolada
is also available, giving a more reliable way of triggering
Flagelação
and
Golpe Furioso
.
If nothing changes for Season of Discovery,
Machado Redemoinho
is also available, giving Warriors a very reliable pre-raid weapon.
Assolador
also exists, and while the proc is notoriously unreliable, no one can deny just how fun spin to win is.
Javalibur
is also a top notch option for Human and/or
Especialização em Espada
Warriors.
Tank Druid
Highlights
Forma de Urso Hediondo
Líder do Bando
Fogo Feérico (Feral)
An unexpected spot on this list goes to Bear Druids. A lot of what makes them especially strong in Phase 2 is also available to Cat DPS, but the opportunity cost for them is significantly higher.
At level 40 you get
Forma de Urso Hediondo
, giving you a big boost to your bulk. This is meant to mirror Plate for Warrior tanks, but at level 40 there isn't a significant amount of Plate available, giving Bears the advantage. You also get
Rugido Desafiador
, which can help alleviate some strain.
Bear Druids still have the potential to bring
Golpes Selvagens
, as long as
A Lei da Selva
is unnecessary to complete the content available. While
Totem de Fúria dos Ventos
is now available to Shamans,
Golpes Selvagens
is a percentage bonus to Attack Power instead of a flat number, meaning it could be stronger depending on what the gear looks like.
At level 40,
Líder do Bando
becomes available at the end of the Feral tree. 3% Critical Chance to your party is a big boost, especially when you're already giving Windfurry. Finally,
Fogo Feérico (Feral)
is available, giving you a way to reduce Armor in form (also a ranged pull without dedicating a Rune to it).
Both
Líder do Bando
and
Fogo Feérico (Feral)
are available to Cats of course, but grabbing
Líder do Bando
means not having
Furor
, and grabbing
Fogo Feérico (Feral)
means not having
Presságio de Clareza
.
Rogue
Highlights
Rajada de Lâminas
Adrenalina
Sangue Frio
Hemorragia
Venenos Torpes
Venenos Aprimorados
While Rogues don't learn many new spells from their trainer, they do gain access to some vital new talents. Combat Rogues get a weapon specialization of their choice, as well as
Rajada de Lâminas
and
Adrenalina
.
Rajada de Lâminas
brings some much needed AoE to the Rogue toolkit, and
Adrenalina
enables some very strong burst periods.
Assassination Rogues also get some classics like
Selar o Destino
and
Sangue Frio
, but with Poisons being even stronger than usual, it is worth nothing that they also get
Venenos Torpes
and
Venenos Aprimorados
, which make
Mistura Mortífera
even stronger. Unfortunately, poor
Viril
still isn't any good, but that means the point can be spent elsewhere.
Subtlety Rogues get their fair share of bangers, with
Premeditação
and
Preparação
being very powerful cooldowns.
Hemorragia
also becomes available, and the Physical damage increase is proportionally very strong at level 40.
An honorable mention needs to be made, as Rogues learn
Golpe no Rim
,
Golpe Baixo
, and
Cegar
in Phase 2, bringing them closer to their usual status as a PvP terror.
Fire Mage
Highlights
Combustão
Calcinar Aprimorado
Armadura de Mago
Conjurar Jade de Mana
Thus began the Age of Fire. Fire Mage gets the very powerful
Combustão
if they decide to go all the way into the Fire tree.
Calcinar Aprimorado
is now also available, giving 15% increased Fire damage at 5 stacks, making Warlocks instantly fall in love with you. Speaking of Warlocks, they finally pick up their slack and bring
Maldição dos Elementos
, a solid damage boost for Fire and Frost damage casters.
At level 40, Mages will have just gotten a fresh new rank of
Calcinar
, but unfortunately the newest rank of
Bola de Fogo
is available at level 36. If nothing else, this makes stacking
Calcinar Aprimorado
significantly less punishing than it could be. You will also have access to
Armadura de Mago
and two different Mana gems with
Conjurar Ágata de Mana
and
Conjurar Jade de Mana
, giving you a lot more control over your mana.
Shadow Priest
Highlights
Forma de Sombra
Trevas
Trama Sombria
After an awful Phase 1, Shadow Priest needs a bit of a pick-me-up. The glow up from level 25 to 40 is quite likely the biggest relative jump in power of any spec. Unfortunately, without some powerful new Runes, this jump might not mean much.
The combination of
Forma de Sombra
,
Trevas
, and
Trama Sombria
is an almost 50% Shadow damage increase, and coincidentally they get a fresh new rank of
Impacto Mental
at level 40.
To bring Shadow Priests back to earth,
Maldição da Sombra
isn't available by level 40, and the newest rank of
Açoite Mental
is available at level 36, making it a bit outdated by max level. With Warlocks likely opting to play Fire instead of Shadow,
Trama Sombria
is unlikely to be a high value debuff in most raids.
Finally, Gnomeregan is full of Mechanical enemies, and unless Blizzard makes some changes, they are immune to diseases, making one of the strongest Phase 1 Runes,
Peste do Caos
, unusable.
Elemental Shaman
Highlights
Mestre dos Elementos
Cadeia de Raios
Fúria Elemental
Maestria em Raio
Similarly to Shadow Priests, Elemental Shaman gets a massive glow up between Phases. Their relative power massively increases, but without some new Runes to patch the holes, they are unlikely to end up topping the meters.
Putting 31 points into Elemental gives
Mestre dos Elementos
, an on-demand guaranteed Crit every 3-minutes. While this spell may seem underwhelming just based on the description, if you cast a spell with a cast-time, and follow it by queueing an instant spell, they will both have the 100% Critical Chance. This means
Mestre dos Elementos
into
Cadeia de Raios
, followed by
Choque Terreno
allows for a very strong burst every 3-minutes. Depending on how
Sobrecarga
interacts with
Mestre dos Elementos
, you might even get a second
Cadeia de Raios
guaranteed crit.
Matching the guaranteed crits for
Estouro de Lava
and
Mestre dos Elementos
, for a single point you get
Fúria Elemental
, giving a 100% increased Critical Damage boost. As worded, this should apply to any Fire, Frost, and Nature Runes, including
Estouro de Lava
.
The base rotation for Elemental is also a little bit faster, with
Maestria em Raio
reducing the cast time of
Raio
and
Cadeia de Raios
by a full second. This goes very well with the fresh rank of
Cadeia de Raios
available at level 40, and the slightly less fresh rank of
Raio
at level 38.
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