Blizzard
Greetings, travelers!
In the next beta build you're going to see a familiar ability in your spellbook: Carve! The ability is in a pretty raw state at the moment and we're going to continue to iterate on it if this version doesn't feel right. We'd love to hear about your experiences on Beta after playing with it.
Carve:
- 30 Focus cost. 6 second cooldown (reduced by Haste).
- A sweeping attack that strikes all enemies in front of you for Physical damage. Reduces the remaining cooldown on Bomba de Fogo Indômito by 1.0 sec for each target hit, up to 5.
Please be aware that Carve doesn't yet have full talent support. In a future build, things such as
Aves de Rapina, or
Bomba de Metralha from
Infusão em Fogo Indômito, will interact with Carve.
Carnificina will likely be a Carve replacement, and get tuned accordingly.
We want to give Survival a clear path to take when there are many enemies, whether that's a group of raptor hatchlings, or a double-pull of trolls in Atal'dazar.
Picada de Serpente and
Bomba de Fogo Indômito don't quite fill that space -- applying
Picada de Serpente to more than ~3 enemies (without
Mordida da Hidra) is often more frustrating than it is fun, and
Bomba de Fogo Indômito's cooldown prevents it from being “the AoE button”.
Survival has a variety of AoE tools through talents, and Carve should add a better foundation for those talents to build around. By reducing
Bomba de Fogo Indômito's cooldown it gives you enough to do that spreading
Picada de Serpentes to numerous targets is far less necessary. It also interacts strongly with the Guerilla Tactics talent, so all of the level 30 talents have a similar level of impact on how you AoE. The short cooldown is there so that your AOE rotation becomes weaving in your other buttons –
Picada de Serpente,
Flanker's Advantage ,
Bomba de Fogo Indômito, etc – in between Carves, instead of just pushing it repeatedly.
Separately, we have a quality-of-life change for
Mordida da Hidra that will arrive in an upcoming build. With Hydra's Bite talented,
Picada de Serpente will prefer to select additional nearby targets that are not already affected by
Picada de Serpente. This should make it far less frustrating to try to apply
Picada de Serpente to a whole pack of mobs.
Again, we're still iterating on the specifics of Carve, and we greatly appreciate your feedback on how this version plays. Thank you!