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Shadowlands Season 4 Class Changes - Survival & Destruction Nerfs, Shadow Priest Buffs
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Criado
28/7/2022 em 15:42
por
Anshlun
Blizzard has published their class tuning for Shadowlands Season 4. These changes include the aforementioned nerfs to Survival Hunter and Destruction Warlocks, but also large buffs to Shadow Priest AoE damage. There are also other smaller buffs to Balance Druids, Arcane Mages, Protection Paladins, and Protection Warriors. Small Windwalker Monk nerfs as well.
CLASSES
Additional class tuning for Season 4 is underway. We'll update this section with further adjustments soon.
DRUID
BALANCE
Chuva Estelar
damage increased by 15%.
Developer's note: Balance AoE has gradually fallen off in recent months, we believe due to
Chuva Estelar
not benefitting as as much as other comparable spells from increased
Poder Astral
generation and Haste, as gear levels increase. We are looking into different solves for the future, but for now are giving it a boost to better compete in the current content.
HUNTER
SURVIVAL
Golpe do Raptor
,
Mordida de Mangusto
, and
Flanker's Advantage
damage increased by 15%.
(4) Set Bonus: Wildfire Bomb bonus damage lowered to 20% (was 30%).
Bomba de Fogo Indômito
, and any
Infusão em Fogo Indômito
variants of
Bomba de Fogo Indômito
now deal reduced damage when hitting more than 8 targets. The tooltips will be updated to reflect this in a future patch.
Developer Note: The Mad Bombardier set bonus boosts
Bomba de Fogo Indômito Aprimorada
in fun and powerful ways, but with the potentially frequent set bonus activation, and
Bomba de Fogo Indômito Aprimorada
not having any target cap where their damage is lowered, Survival Hunters have exceeded expectations in content where there are many targets to hit. The set bonus interactions are fun to play with, so rather than adjusting frequency or power level of the buffed
Bomba de Fogo Indômito
, we're going to lower its effectiveness when pulling very high numbers of enemy targets. We're increasing the damage of
Flanker's Advantage
,
Golpe do Raptor
, and Mongoose Bite to offset the loss of damage in single target scenarios.
MAGE
ARCANE
Abstração
duration increased to 20 seconds (was 15 seconds).
Developers' note: We're increasing the duration of Clearcasting to minimize scenarios where the buff would fall off without the opportunity for players to gain value. This is primarily a PvP concern, but we did not feel there was a reason to make it PvP exclusive.
MONK
WINDWALKER
Chute Giratório da Garça
damage reduced by 5%.
Developers' note: We're happy with prior single target changes that have resulted in making Windwalker a powerful option in a broad spectrum of situations. However as a result, their total contribution ends up being slightly too strong in areas where their AOE strengths can be brought to bear. This change is not intended to remove those strengths, but ensure they're not too far ahead of the pack.
PALADIN
PROTECTION
Armor increased by 5%.
Escudo Sagrado
(Talent) increase to block chance increased to 20% (was 15%).
Developers' note: We are seeing Protection Paladins dying to melee damage, or mixed melee and spell damage. This change is intended to improve their performance against both those damage types.
PRIEST
SHADOW
damage increased by 30%.
Colisão de Sombras
(Talent) damage increased by 25%.
(Talent) damage increased by 15%.
Developers' note: We are looking into Shadow's AoE toolkit for Dragonflight and want to address the concerns brought up by the community. However, in the meantime, we are implementing these adjustments to help Shadow's performance in multi-target situations for Season 4. We'll continue to watch Shadow's performance as the season unfolds and make further adjustments if needed.
WARLOCK
DESTRUCTION
Seta do Caos
damage increased by 5% in PvE combat.
Incinerar
damage increased by 20%.
Imolação
damage increased by 20%.
Conflagrar
damage increased by 10% in PvE combat.
(4) Set Bonus: Blasphemy no longer grants
Chuva do Caos
.
Developers' note: In order to address Destruction's excess soul shard generation issues, we're removing the ability for the Blasphemy to grant
Chuva do Caos
. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction's single-target damage and to help counter the impact we're increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we'll be monitoring feedback closely and will adjust in the future if needed.
WARRIOR
PROTECTION
Ignorar Dor
's absorption increased by 30%, and the absorption cap is now based on maximum Health (was twice the
Ignorar Dor
absorb value).
Developers' note: We find that Protection Warriors struggle with magic and unblockable forms of incoming damage. This change is intended to help improve survivability in those situations, while the change to the cap will constrain its strength otherwise.
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