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RTP
11.0.2
RTP
11.0.5
Beta
Patch 10.1 PTR Datamined Class and Tier Changes Build 49184
RTP
Criado
28/3/2023 em 18:10
por
Squishei
Here is the class and tier changes for this week's Patch 10.1 PTR build!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 59 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1514.5%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 59 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 59 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-3
Effect #4 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 0-3
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1514.5%
Affected Spells:
Talents (1)
Your
Sludge Belcher
abomination
Glyph of the Geist
geist
deals (44.73% of Attack power) Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 sec.
Unholy (Level 52)
Granting them 100% energy and the
The
Sludge Belcher
abomination
Glyph of the Geist
geist
's abilities are empowered and take on new functions while the transformation is active.
Effect #1 NEW Effect #5 Apply Aura: Change Model:
Value: 1
PvP Talents (1)
Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly movethat slowly moves towards your target.
If it reaches youryour zombie reaches its target, it explodes stunningafter 3.0 sec. The explosion stuns all enemies within 6.58 yards for 3 sec and dealing 10% of enemiesdeals 20% of their health in Shadow damage.
Cost changed from -10 Runic Power to 30 Runic Power
Cooldown changed from None to 12 sec recharge
Charges changed from None to 2 Charges
Speed changed from 30 to 0
PvP Talents (2)
NEW
Death Strike reduces all Physical damage taken by 20% for 3 sec.
NEW
Reduces the cooldown of Anti-Magic Shell by 10 sec but reduces its duration by 50%.
Anti-Magic Shell is now usable on allies.
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (1)
Eye Beam generates 20 Fury every second, and its damage and duration are increased by 10%.
Rank 1: Eye Beam generates 20 Fury every second, and its damage and duration are increased by 25%10%.
Rank 2: Eye Beam generates 40 Fury every second, and its damage and duration are increased by 50%20%.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Hurl a ball of energy at the target, dealing (54%60% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.540.6)
Talents (8)
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Procs per minute changed from 2 to 1
Calls down a beam of pure celestial energy that follows the enemy, dealing up to Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 4048 Astral Power over its duration.
Effect #1 Effect #3 Apply Aura: Periodically give power: Modifies Spell Effectiveness
Value: 2530
Deals (100% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.12 Astral Power.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals 78.9%71% of Spell power) * (1)] Astral damage to the target.
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((78.9%71% of Spell power) * (1)) Astral damage to the target.
Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((78.9%71% of Spell power) * (2)) Astral damage to the target.
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 5% and increase their damage by 10% for 58% for 6 sec, stacking up to 2 times.
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (18% of Spell power) Astral damage and generating 2 Astral Power.
Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 1517
Solar Eclipse increases Wrath's Astral power generation by 50%30% and Lunar Eclipse increases Starfire's damage and Astral Power generation by 30%20% for each target hit beyond the first, up to 90%60%.
Effect #1 Apply Aura: Modifies Effect #5's Value
Value: 5030
Affected Spells:
Effect #2 Dummy
Value: 3020
Burns the target for (12.5%14% of Spell power) Astral damage, and then an additional (105%117.6% of Spell power) damage over 24 sec. If dispelled, causes (280% of Spell power) damage to the dispeller and blast them upwards.
Generates 10 Astral Power.12 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.1250.14)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.08750.098)
PvP Talents (2)
Sunfire and Moonfire generate 3 Astral Power when they are dispelled.
Removed
Category changed from PvP Talents to Uncategorized
NEW
Enemies that dispel your Moonfire or Sunfire suffer 15% additional damage from their effects for 12 sec. If already vulnerable, 50% of the remaining duration is applied to the dispeller.
PvP Talents (2)
While in Cat Form, you increase the critical chancemovement speed of raid members within 40 yards by 5%.20 yards by 10%.
Leader of the Pack also causes allies to heal themselves for 3% of their maximum health when they critically hit with a direct attack. The healing effect cannot occur more than once every 8 sec.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4020
NEW
After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within 5 sec also casts Feral Frenzy.
Talents (2)
Ironfur has a 10% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 1: Ironfur has a 5%10% chance to apply two stacks and Frenzied Regeneration has a 10% chance to not consume a charge.
Rank 2: Ironfur has a 10%20% chance to apply two stacks and Frenzied Regeneration has a 10%20% chance to not consume a charge.
Frenzied Regeneration's cooldown is reduced by 10%.
Rank 1: Frenzied Regeneration's cooldown is reduced by 15%20%.
Rank 2: Frenzied Regeneration's cooldown is reduced by 30%40%.
Class Tools
Devastation
Talents
Preservation
Talents
PvP Talents (1)
Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for (400% of Spell power) Fire damage. Lasts 6 sec.
Specializations changed from Devastation to Devastation/Preservation
PvP Talents (1)
NEW
Sleep Walk no longer has a cooldown, but its cast time is increased by 0.5 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Fires several missiles, hitting all nearby enemies within 8 yardsyds of your current target for (12.6% of Attack power) Physical damage
Beast Cleave
and triggering Beast Cleave
Deals reduced damage beyond 5 targets.
Aimed Shot
Generates 5 Focus per target hit.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 23.518.5%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 23.518.5%
Affected Spells:
(and 81 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 23.518.5%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 23.518.5%
Affected Spells:
(and 81 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 23.518.5
Effect #10 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 23.518.5
Talents (1)
Increases the range of your melee attacks and abilities by 3 yds.
Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec.
Talents (1)
Beast Mastery:
Give the command to kill, causing your pet to savagely deal 1.431.29 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1.05] Physical damage to the enemy.
Marksmanship, Survival, Initial:
Give the command to kill, causing your pet to savagely deal 1.431.29 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1.05] Physical damage to the enemy.
Effect #1 Effect #2 Dummy
Value: 143129
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (2)
NEW
Blink and Shimmer apply Slow at 100% effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink and Shimmer are reduced by 1 sec, up to 5 sec.
NEW
While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25% and your Versatility is increased by 6%.
Additionally, Polymorph and Mass Polymorph no longer heal enemies.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (3)
Purifying Brew deals 20% of your purified staggered damage as Fire, divided between all enemies within 10 yards.
Removed
Category changed from PvP Talents to Uncategorized
NEW
Purifying Brew deals 20% of cleared damage split among nearby enemies. After clearing 100% of your maximum health in Stagger damage, your next Breath of Fire incapacitates targets for 4 sec.
Increases the radius and damage of Breath of Fire by 30%, causing it to disorient all targets it strikes for 4 sec, but its cooldown is increased by 100%.
Removed
Category changed from PvP Talents to Uncategorized
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
PvP Talents (1)
When a full loss of control effect is applied to you or an ally within your Aura, gain 6% critical strike chance for 8 sec. Max 2 stacks.
Removed
Category changed from PvP Talents to Uncategorized
PvP Talents (1)
When healed by an ally, allies within your Aura gain 4%2% increased damage and healing for 6 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
Specialization (2)
Crusader Strike now has 2 charges.
Effect #23 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -30%
Affected Spells:
(and 48 more.)
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 0-10%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
NEW Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -30%
Affected Spells:
(and 48 more.)
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 0-10%
Affected Spells:
Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
(Pvp Multiplier: 11.5)
NEW Effect #25 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
NEW Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5
Affected Spells:
NEW Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
Talents (16)
Blade of Vengeance
Pierce enemies
Pierce an enemy with a blade of light, dealing
Blade of Vengeance
(85.119%93.6309% of Attack power)
(154.062%138.656% of Attack power) Holy damage.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.540621.38656)
Blade of Justice now hits nearby enemies for (85.119%93.6309% of Attack power) Holy damage.
Deals reduced damage beyond 5 targets.
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.27 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (13.5% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Duration changed from 25 sec to 27 sec
Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec.27 sec.
Each Holy Power spent during Crusade increases haste by an additional 3%.
Maximum 10 stacks.
If Avenging Wrath is known, also grants 3% damage per stack.
Crusader Strike replaces your auto-attacks and deals (53.5% of Attack power)
Blades of Light
Holystrike
Physical damage, but now only generates 1 Holy Power every 2 attacks.
Inherits Crusader Strike benefits but cannot benefit from Windfury.
Divine Hammers spin around you, damaging enemies within 8 yds for
Burning Crusade
Radiant
Burning Crusade
Radiant
Holy damage over 12 sec. Deals reduced damage beyond 8 targets.
Unleashes a whirl of divine energy, dealing 86.229% of Attack power)
Burning Crusade
Radiant
Burning Crusade
Radiant
(86.229% of Attack power) Holy damage to all nearby enemies.
Deals reduced damage beyond 5 targets.
Crusading Strikes
Crusading Strikes has a 5%
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 15% additional damage.
REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 5
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Your Blade of Justice causes the target to burn for (51% of Attack power) of the damage dealt as
Holy Crusader
Holy
Radiant damage over 6 sec.
Call down a blast of heavenly energy, dealing (288.75% of Attack power) Holy damage to all targets in the target area and causing them to take 30% increased damage from your Holy Power abilities for 10 sec.12 sec.
Divine Auxiliary
Generates 3 Holy Power.
Duration changed from 10 sec to 12 sec
Crusader Strike and auto-attacks deal 10% inceasedincreased damage and deal 10% increased critical strike damage.
REMOVED Effect #4 Apply Aura: Modifies Critical Strike Damage
Value: 10
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Critical Strike Damage
Value: 10%
Affected Spells:
Final Verdict
Final Verdict
Justicar's Vengeance
Justicar's Vengeance
and Blade of Justice deal 10% increased damage.
The range of
Final Verdict
Final Verdict and
Blade of Justice is increased to 20 yds.
Focuses Holy energy to deliver a powerful weapon strike that deals (151.612% of Attack power)
Blades of Light
Holystrike
Holy damage, and restores 6% of your maximum health.
Damage is increased by 25% when used against a stunned target.
Effect #2 Dummy
Value: 25
(Pvp Multiplier: 10.6)
The critical strikes of youyour damaging single target Holy Power abilities grant you 5% Haste for 10 sec.
Crusader Strike becomes a 2 part combo.
Templar Strike slashes an enemy for (72.2925% of Attack power)
Blades of Light
Holystrike
Radiant damage.
You have 4 sec to continue the combo.
Templar Slash strikes an enemy for (88.893% of Attack power)
Blades of Light
Holystrike
Radiant damage and has a 100% increased chance to critically strike.is always a critical strike.
Inherits Crusader Strike benefits.
Effect #2 Apply Aura: Mod Cooldown Ms:
Value: 60003000
Your damaging Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.75)
PvP Talents (1)
Judgment now applies Lawbringer to initial targets hit for 1 min. Casting Judgment on an enemy causes all other enemies with your Lawbringer effect to suffer up to 4%2% of their maximum health in Holy damage.
Spells (3)
Consecrates the land beneath you, causing 5% of Attack power) * ceil12]
Burning Crusade
Radiant
Burning Crusade
Radiant
Holy damage over 12 sec to enemies who enter the area
Consecrated Ground
and reducing their movement speed by 50%
. Limit 1.
Strike the target for 96.39%107.1% of Attack power) * 1]
Blades of Light
Holystrike
Physical damage.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.96391.071)
Judges the target, dealing (57.06%61.0542% of Spell power)
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.57060.610542)
Talents (2)
Blessing of Dawn:
Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10%.
Blessing of Dusk:
Blessing of Dusk causes your Holy Power generating abilities to also grant an absorb shield for 20% of damage or healing dealt.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Your auto attacks deal 5%10% of Attack power) * (1)] additional Holy damage.
Rank 1: Your auto attacks deal ((5%10% of Attack power) * (1)) additional Holy damage.
Rank 2: Your auto attacks deal ((5%10% of Attack power) * (2)) additional Holy damage.
PvP Talents (1)
Call upon a shield ofthe light to blind your enemies in a 0 yd cone, enemies in the cone that are facing you20 yd cone, causing enemies to miss their spells and attacks for until canceled.3 sec.
Name changed from Shield Blind to Bedazzle
Now a Holy/Protection/Retribution spell
Cast Time changed from 2 sec cast to 1.5 sec cast
Category changed from Uncategorized to PvP Talents
Glyphs (1)
Your Avenging Wrath depicts 4 wings.
Effect #1 NEW Effect #5 Apply Aura: Override Spell Visual:
Value: 121163
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
PvP Talents (1)
Step into the shadows when you cast Fade, avoiding all attacks and spells for 0.5 sec.1 sec.
Interrupt effects are not affected by Phase Shift.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
PvP Talents (1)
Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used.has 50% reduced cooldown and 50% reduced duration.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -50%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Buff Duration
Value: -50%
Affected Spells:
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (1)
Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks to 3.up to 3 times.
Talents (4)
Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 2.5%.
Rank 1: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 2.5%0.5%.
Rank 2: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 5.0%1.0%.
Maelstrom Weapon now increases the damage orof spells it affects by 10% per stack and the healing of spells it affects by 10% per stack.
Rank 1: Maelstrom Weapon now increases the damage orof spells it affects by 10% per stack and the healing of spells it affects by 10% per stack.
Rank 2: Maelstrom Weapon now increases the damage orof spells it affects by 20% per stack and the healing of spells it affects by 20% per stack.
Effect #2 Effect #2 Apply Aura: Modifies Effect #3's Value
Value: 10
Affected Spells:
(Pvp Multiplier: 0.750.25)
NEW Effect #3 Apply Aura: Modifies Effect #4's Value
Value: 10
Affected Spells:
Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage orof spells it affects by an additional 5% per stack and the healing of spells it affects by an additional 5% per stack.
Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 5
Affected Spells:
(Pvp Multiplier: 0.60.4)
NEW Effect #4 Apply Aura: Modifies Effect #4's Value
Value: 5
Affected Spells:
10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 1: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 2: 20%10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 2 Maelstrom Weapon stack every 1 sec.
PvP Talents (1)
NEW
Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain 100% of the benefits of Maelstrom Weapon based on the stacks consumed.
Talents (2)
When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%
Improved Maelstrom Weapon
and increase the damage or healing of your next spell by 0%
its damage by 0% or its healing by 0%
A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
Increases the healing done by Healing Stream Totem
Restoration
and Cloudburst Totem by 10
Elemental
by 40
Enhancement
by 40
%.
Rank 1: Increases the healing done by Healing Stream Totem
Restoration
and Cloudburst Totem by 10
Elemental
by 40
Enhancement
by 40
%.
Rank 2: Increases the healing done by Healing Stream Totem
Restoration
and Cloudburst Totem by 20
Elemental
by 80
Enhancement
by 80
%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Effect #3's Value (Label)
Value: 10
Affected Spells:
PvP Talents (2)
REMOVED
While in Ghost Wolf, you heal 3% health every 2 sec.
Increases the movement speed of Ghost Wolf by an additional 10%.
REMOVED
When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1412%
Affected Spells:
(and 58 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1412%
Affected Spells:
(and 58 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1412%
Affected Spells:
(and 58 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1412%
Affected Spells:
(and 58 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1412
Effect #7 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 1412
Talents (2)
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (43.75%37.1875% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
The Darkglare will serve you for 20 sec, blasting its target for (54.7766%43.8213% of Spell power) Shadow damage, increased by 25% for every damage over time effect you have active on their current target.
PvP Talents (1)
For the next 20 sec, all of your damage over time effects occur 33% more often.
Cost changed from 3 Soul Shards to None
Talents (2)
Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 400%300% increased damage.
Effect #1 Effect #2 Apply Aura: Dummy:
Value: 400300
(Pvp Multiplier: 0.3750.5)
Dreadbite causes the target to take 20% additional Shadowflame damage from youyour spell and abilities for the next 12 sec.
Name changed from From the Shadows to The Houndmaster's Stratagem
Talents (3)
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (21.296%25.5552% of Spell power) Fire damage to the target and (8.47%10.164% of Spell power) Fire damage to nearby enemies.
Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.
Rank 1: Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.
Rank 2: Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 20%.
Blasts a target for (80%96% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.80.96)
(Pvp Multiplier: 1.251.5)
Talents (2)
Affliction, Destruction, Initial:
Increases the attack speed of your primary pet by 5%.
Increases Grimoire of Sacrifice damage by 15%.10%.
Effect #3 REMOVED Effect #1 Apply Aura: Decrease Attack Speed %: Modifies Damage/Healing Done
Value: 5
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Affliction, Destruction, Initial:
Increases the damage done by your primary pet by 5%.
Increases Grimoire of Sacrifice damage by 15%.10%.
REMOVED Effect #1 Apply Aura: Mod Damage Done %:
Value: 5
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
NEW Effect #1 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 5
Howling Blast and Frost Fever damage increased by 10%. Your Rime-empowered Howling Blasts reduce the cooldown ofConsuming Rime increases the damage of your next Frostwyrm's Fury by 2 sec. 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm's Fury at 40% effectiveness that cannot Freeze enemies.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200040
Item Set: Lingering Phantom's Encasement: 2 pieces
After consuming Rime 15 times you call down Frostwyrm's Fury on your target at 100% effectiveness.Frostwyrm's Fury causes enemies hit to take 25% increased damage from your critical strikes for 12 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Item Set: Lingering Phantom's Encasement: 4 pieces
Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, At 20 stacksup to 20. Dark Transformation consumes Master of Death is consumed and you gain 15% Masteryand grants 1% Mastery for each stack for 20 sec.
Item Set: Lingering Phantom's Encasement: 2 pieces
Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom gain 2 extra stacks of Master of Death or increase the Mastery bonus to 25% for 5 sec. and 10% Mastery for 6 sec.
Item Set: Lingering Phantom's Encasement: 4 pieces
Every 200175 Fury you spend, gain Seething Fury, increasing your Agility by 8% for 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200175
Item Set: Kinslayer's Burdens: 2 pieces
Each time you gain Seething Fury, gain 15 Fury and the damage of your next Eye Beam is increased by 12%15%, stacking 5 times.
Item Set: Kinslayer's Burdens: 4 pieces
Sunfire radius increased by 3 yds. Sunfire, Moonfire and Shooting Stars damage increased by 18%20%.
Effect #2 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1820%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1820%
Affected Spells:
Item Set: Strands of the Autumn Blaze: 2 pieces
Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing (72%76.5% of Spell power) Astral damage to the target and generating 5 Astral Power.
Item Set: Strands of the Autumn Blaze: 4 pieces
When you take damage, Mangle and Thrash damage and Rage generation are increased by 0%15% for 8 sec and you heal for 6% of damage taken over 8 sec.
Item Set: Strands of the Autumn Blaze: 2 pieces
Rejuvenation and Lifebloom healing increased by 15%12%. Regrowth healing over time increased by 75%50%.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1512%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1512%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 7550%
Affected Spells:
Item Set: Strands of the Autumn Blaze: 2 pieces
Flourish increases the rate of your heal over time effects by 40%30% for an additional 16 sec after it ends. Verdant Infusion causes your Swiftmend target to gain 15% increased healing from you for 6 sec.
Item Set: Strands of the Autumn Blaze: 4 pieces
Spiritbloom applies a heal over time effect for 40% of healing done over until canceled8 sec. Dream Breath's healing is increased by 15%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Name changed from Awakened Empowerment to Evoker Preservation 10.1 Class Set 2pc
Item Set: Legacy of Obsidian Secrets: 2 pieces
After casting 3 empower spells, gain Essence Burst immediately and every 3 sec for 6 sec.another 3 sec later.
Name changed from Essence Rush to Evoker Preservation 10.1 Class Set 4pc
Item Set: Legacy of Obsidian Secrets: 4 pieces
For every 2000024000 mana spent on and during Arcane Surge, your Spell Damage is increased by 1% for 12 secondssec after Arcane Surge fades, stacking up to 30 times.25 times. Your Mana Regeneration is increased by 50% for this time.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2000024000
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3025
Item Set: Underlight Conjurer's Brilliance: 4 pieces
Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 1012 sec.
Item Set: Underlight Conjurer's Brilliance: 2 pieces
Rising Sun Kick grants a stack of Elusive Brawler, and when you dodge, the damage and critical strike chance of your next BlackoutSpinning Crane Kick or Rising Sun Kick is increased by 5%, stacking up to 5.times.
Item Set: Fangs of Forged Vermillion: 4 pieces
Renewing Mists has a chance to grant Soulfang Infusion, granting 5%3.0% of your maximum Mana over 63 sec.
Name changed from Soulfang Infusion to Monk Mistweaver 10.1 Class Set 2pc
Item Set: Fangs of Forged Vermillion: 2 pieces
Drinking a Tea or gaining Soulfang Infusion increases the healing of your Vivify and Renewing Mists by 40% for 6 sec.
Name changed from Soulfang Vitality to Monk Mistweaver 10.1 Class Set 4pc
Item Set: Fangs of Forged Vermillion: 4 pieces
Rising Sun Kick deals 15%12% increased damage and has a chance to go nova, dealing (300%goes nova, dealing (80% of Attack power) Shadowflame damage to all enemies within 8.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1512%
Affected Spells:
Name changed from Shadowflame Nova to Forged Vermillion
Item Set: Fangs of Forged Vermillion: 2 pieces
Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your abilities at 20% effectiveness for the next 7.5 sec.
Name changed from Shadowflame Spirit to Spirit of Forged Vermillion
Item Set: Fangs of Forged Vermillion: 4 pieces
Judgment critical strikes apply Heartfire and can trigger Grand Crusader.
Item Set: Heartfire Sentinel's Authority: 4 pieces
Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
Name changed from Paladin Retribution 10.1 Class Set 2pc to Light's Dominion
Item Set: Heartfire Sentinel's Authority: 2 pieces
Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath applies Judgment to enemies.now hits 4 nearby targets for 20% of its damage.
Effect #3 NEW Effect #2 Apply Aura: Modifies Jump Targets
Value: 5
Affected Spells:
NEW Effect #3 Dummy
Value: 4
NEW Effect #4 Dummy
Value: 20
Name changed from Paladin Retribution 10.1 Class Set 4pc to Light's Dominion
Item Set: Heartfire Sentinel's Authority: 4 pieces
Casting Penance on an enemy also heals a nearby injured ally at 20% effectiveness. Casting Penance on an ally also damages a nearby enemy at 35% effectiveness.Purge the Wicked
Purge the Wicked
Shadow Word: Pain damage increased by 25%. Power Word: Shield absorbs 20% additional damage.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
Item Set: The Furnace Seraph's Verdict: 2 pieces
Every 3 casts of Penance grants you Shadow Covenant for 5 sec and converts that Penance to a Shadow spell.Power Word: Shield cause your next Atonement granted by Power Word: Shield to last an additional 15 sec and heal 20% more.
Item Set: The Furnace Seraph's Verdict: 4 pieces
Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 60%30% increased damage and generates 4 additional Insanity.
Effect #2 Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 6030
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
Item Set: The Furnace Seraph's Verdict: 2 pieces
Every 400 Insanity spent summons
Mindbender
Mindbender
Shadowfiend for 5 sec.Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 80%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 400
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
Item Set: The Furnace Seraph's Verdict: 4 pieces
Rupture and Crimson Tempest deal an additional 33%deals an additional 40% damage as Nature. Crimson Tempest deals an additional 20% damage as Nature.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3340
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
Name changed from Rogue Assassination 10.1 Class Set 2pc to Poisoned Edges
Item Set: Lurking Specter's Shadeweave: 2 pieces
When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for (140%175% of Spell power).
Item Set: Runes of the Cinderwolf: 2 pieces
Each ally healed by Tidewaters increases your hastehealing done by 1% for 6 sec and increases the healing of your next Riptide by 10%Healing Wave or Healing Surge by 10%, or your next Chain Heal by 2%.
Item Set: Runes of the Cinderwolf: 4 pieces
Channel Demonfire bolts, Immolate, and Incinerate have a 20% chance to fire an additional Demonfire bolt.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200
Item Set: Sinister Savant's Cursethreads: 2 pieces
After casting 15 Demonfire bolts, your next Demonfire bolt deals (103% of Spell power) Shadowflame damage to the target and (35% of Spell power) Shadowflame damage to enemies within 8 yds.Demonfire bolts increase the Fire damage you deal by 1% for 13 sec for each bolt cast, stacking up to 8 times. Gaining a stack does not refresh the duration.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150
Item Set: Sinister Savant's Cursethreads: 4 pieces
Deep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 50%5%.
Name changed from Warrior Arms 10.1 Class Set 2pc to Crushing Advance
Item Set: Irons of the Onyx Crucible: 2 pieces
Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 15%. stackingThis stacks up to 10 times, and cause it to strike up to 10causes Slam to damage up to 4 additional targets for 50% damage.of its damage.
Effect #1 NEW Effect #5 Dummy
Value: 10
Name changed from Warrior Arms 10.1 Class Set 4pc to Crushing Advance
Item Set: Irons of the Onyx Crucible: 4 pieces
Rampage damage and critical strike chance increased by 10%.
Name changed from Warrior Fury 10.1 Class Set 2pc to Merciless Assault
Item Set: Irons of the Onyx Crucible: 2 pieces
Rampage critical strikes against your primary target cause your next Bloodthirst to deal 50% increased damage and generate 2 additional Rage, stacking up to 4 times. It also has a 100% chance to critically strike.
Name changed from Warrior Fury 10.1 Class Set 4pc to Merciless Assault
Item Set: Irons of the Onyx Crucible: 4 pieces
Shield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 1 sec. During Last Stand these effects are doubled.
Name changed from Warrior Protection 10.1 Class Set 2pc to Earthen Tenacity
Item Set: Irons of the Onyx Crucible: 2 pieces
For 10 sec after Last Stand ends, Shield Slam unleashes a wave of force dealing (X% of Attack Power) damage to enemies in front of you and reducing damage they deal to you by 5% for 5 sec.
Name changed from Warrior Protection 10.1 Class Set 4pc to Earthen Tenacity
Item Set: Irons of the Onyx Crucible: 4 pieces
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