That's pretty cool, it is nice how each covenant bonus in each dungeon is different and unique instead of making them all generic buffs, making them different is what makes it interesting.In b4 someone posts about how the "SKY IS FALLING" XD
Damn 10 seconds? Sounds like something that could come in handy
30 yards is a pretty beefy range, and for 10 seconds? Wow, that’s solid. I guess it will depend if there are any adds that can’t be stunned/cc’d in those areas, or how efficient your group can deal with potentially pulling a sizable amount of adds into the stun range and AOEing them down.
Still hope this is NOT active in mythic+...Otherwise it will ruin the game.
I hope this is active in mythic + cool little stuff for all covenants
Real life effect:"click it noob""click what?""the urn wtf""what urn""lmfao""kick!""noob!"
Let us hope the encounter design team won't make dungeon areas and mob packs so overtuned that we will be forced to use these little mechanics to survive at higher keys.
It will be in m+, normal. Mythic is way to trivial to need bonus like these. Also it will NOT ruin the game, let's just face the game outside the high pushers and the MDI for once?
Blizzard adds covenants - "WTF what if one is unbalanced?"Blizzard adds a bonus for taking a certain covenant into a dungeon - "WTF stop trying to balance them."They lose either way, might as well try to give each covenant a bonus to counter the high likelihood of one being unbalanced, so at least there's some dungeons people of any covenant can play regardless of general balancing.
For all the people who say "it wont limit gameplay" and should be active in M+; think about how many Tol Dagor keys you've done at 20 and up without a rogue/blacksmith-key.
People actively wanting to make a less flavorful and fun game for the sake of competitive M+. GTFO. Nice Work Blizzard! I'm Super excited for all these buffs!
I’m going to make a char named Adele, park her inside this dungeon, and whisper people saying “Hello from De Other Side.”
Whenever anybody says these abilities will "break the game".Remember when the top players confidently said: Venthyr Covenant Ability will breeeeaaaak da gaaaame!Guess what, it didn't. And guess what else, these dungeon abilities won't either. It baffles me how people who spend so much time in this game claim such ridiculous things.
The only issues is that people in the group finder will be even more selective. Every run in Tol Dagor had a rogue of BS key. It is a opportunity given to players to be more discriminating against certain covenants, on top of the chosen covenant/class combo.
Yet Jewel Crafters , Engineers, Scroll of Unlocking , Black Smith skelly keys were never thought about being used or invisibility potions . All do the same deal as us Rogues . None of this will “break “anything . It would be cooler if more people were encouraging of things they are working hard on instead of taking a Tauren sized dump on things.The community attitude sucks , not the devs effort for trying to give us neat things to tinker with .